I don't participate in Skirmish games or events however we're having a similar discussion in the Captains League discord as we prepare to move into season 2. Last season during our playoffs 1.5 was released and it completely destroyed the competitive vibe by introducing a 6 v 6 shock troop...
Snow Deriad is definitely the better Deriad, I really like the direction the team took with adjusting the terrain on this map to make it more open and viable for archers. Great work!
Skirmishers should be buffed I can agree with. I can even somewhat agree with taking away 2 handed weapons from heavy archers. What I do not agree with is that Archers are in any way shape or form unstoppable or overpowered. They are incredibly easy to counter with the proper team set up and...
Hard disagree my dude, Archers absolutely need to be faster than infantry in captain otherwise they are useless and get taken out within the span of them releasing 5 arrows, the infantry can control the Morale flag points if they don't feel like chasing archers, and archers will eventually run...
I think it might be because the Ai can't holster its weapons or drop extra weight to increase its movement speed like the player can, but that's just my speculation. Map layout might also have alot to do with it as well. A player archer can climb a wall or a ramp and jump off of it as soon as...
I had a match today where I spent 100% of the time running as archers, the enemy infantry was able to close the distance within 45 seconds of the match starting, and fully wiped my unit even though I had not stopped "kiting" them by ordering my men to hold fire and run. Things must be very...
Unfortunately Archers in captain mode can't kite well at all, which is a shame to see because Skirmish and Captain balance are dealt with using the same code. I'm sad to hear we won't be moving in the other direction by making Archers faster as many captain players would like to see.
This is a great list! I'm especially impressed with just how much Battania has improved as a viable faction in captain mode, it's refreshing to see that 50% winrate compared to the very low winrate Battania had only a few months ago. I am also very pleased with this data-driven approach to...
@MArdA TaleWorlds
I'm not sure if this is related, but if I have 3 weapons on my character I am unable to scroll wheel past the 2nd weapon, meaning I cannot access the third weapon via the wheel as it stops after switching to the 2nd weapon.
Fair play. To be fair morale is just one of several factors that I mentioned contribute to shorter battles, and although it may be 11 seconds difference on its own but when compiled with mods that adjust armor and hp values as well as mods that improve combat Ai it sort of scales in combination...
Perhaps 10% is too high, but I really like the option of having companions and lords die on the battlefield. If it were up to me I would extend this death mechanic to happen in all simulated battles as well between Ai Lords. Obviously the 10% will need to be adjusted first to be way lower, but...
It is objectively better for gameplay, whether or not it is more realistic is up for debate (not one i'm really concerned with or interested in having). Unless you think chasing down units is a fun gameplay mechanic that is, which... okay...? I guess if it suits you man.
To address your point...
There are several factors at play as to why battles last 2 minutes. Low armor values, Stupid commander Ai, and not least of all the Morale system.
I said that the morale system is so broken that it isn't even worth spending development time on, if you want to take that to mean it should be...
I have an experiment for you: Go to custom battles, put 500 infantry on one side from empire, and 500 infantry on the other side from empire. All have the same stats and equipment. Tell me how long it takes for a group of them to decide to flee. All the fleeing system does is allows for armies...
Battles last for less than 2 minutes anyways your argument about losing units fast or slow has no merit. The morale system, the prisoner system, and the execution systems are all examples of poorly implemented game mechanics because they discourage the player from using them by either punishing...
Player: "You are surrounded surrender now group of 40 bandits."
Bandits: "**** you we'll fight you to the death!"
Player: Okay then.
Bandits after 10 of their allies get killed: " I didn't mean it! Time to run away!!!!"
The whole point of an engagementt like this is the bandits already had...
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