Actually I'm a modder myself and I don't think this can be solved by usual modding (either with Python or Module system).
In my mod I use try_for_agents to deal damage to agents in an area. For example, a dragon can breath fire to damage agents nearby. Since you mentioned that the operation does not count height if use_mission_grid is true, I just wonder whether it will become less accurate if, for example, the dragon is flying and breathing simultaneously.
Thanks, that's very helpful. Could you tell me where is this documentation? I did not find it in the WSE2 SDK folder.
Sorry I could not find any information regarding to use_mission_grid in the SDK folder, could you make an example for how to use this parameter? Thanks.
Thanks. According to the operation description, try_for_agents have extra parameters to limit the search range: (try_for_agents, <destination>, [<position_no>], [<radius_fixed_point>]),
Thanks. I do have many agent_deliver_damage_to_agent operations inside ti_on_agent_hit trigger because this is a fantasy mod and I used lots of such operations to simulate spells and enchantments. Shall I use a different operation, and which one do you suggest in this case?