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  • Users: borr
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  1. Mac版 骑马与砍杀 mod

    骑砍要使用DirectX,你还弄个win吧。  Mac上装个win也不是太难的事情。
  2. 骑友们的故乡都在哪里?

    巨魔应该是troll(喷子)的误翻译。 troll在龙与地下城系里游戏里被翻译成巨魔。
  3. cast_ray along which axis/direction?

    I had some problem with cast_ray that,  after rotating a position, the hit position seems to be in unexpected direction... so which direction of a position does the ray cast into? It had seemed to me that the ray was cast along the local y axis, but now I am confused.
  4. A always-visible map icon?

    Is a way to make a map icon visible no matter where it is? By default the map icon don't get rendered if its location coordinates are outside the game window. So very large size icons only display if you look towards its location. (Yes I know trees always get rendered but the tree model...
  5. 授权申请

    He has just registered his account and cannot post external links. Here is a post for that mod:
    http://bbs.mountblade.com.cn/viewthread.php?tid=294324&extra=page%3D1

    There are quite a few active modders in their group and hopefully this will be a good one. :smile:
  6. Baltic Sea OSP Map - is there any?

    A map I made: #7 in http://bbs.mountblade.com.cn/viewthread.php?tid=237069&extra=page%3D8

    The baltic region is part of the map, but has some level of details.
  7. Is there a max number of map icons?

    Ah. So 255 is indeed the evil number.

    They are great wall sections that follow the shape of the terrain, and are different from each other. They also have to be parsed into small segments:  the icons disappear from the screen when its origin is out of the camera's view (while the rest part of the icon should still be inside view).

    It would be great if the the game engine renders the map icons even the icon's origin coordinates are outside carema's view, thus colossal-size map icons would be possible.


  8. Is there a max number of map icons?

    Well, after re-ordering the definitions of map icons inside module_map_icons.py, now some of the missing icons have smaller IDs (<255) and they show up on the strategic map. In contrast, parties with those icons pushed beyond ID= 255 now disappear from the map.

    all these new parties are static eye-candy type things, I didn't change the order of the parties, so it is unlikely due to party ID of the neutral faction.

    It gets quite annoying...

    Does using python 2.6 under 64 bit ubuntu cause any compilation oddities? Happens under both MS1.143 and MS 1.153.
  9. Is there a max number of map icons?

    Anyone know if a max number of map icons exist at 256? I added quite a few map icons into the MS and on the strategic map all the map icons with ID > 255 don't show up. :( This doesn't smell good... Not sure if such a limit exists; really hope the developers optimize their system with better...
  10. How to bring the main party to stop?

    ah resting for longer than 1 hour does stop the time.  I originally had a separate trigger to keep setting (rest_for_hours,0,,0,0) to release the party from resting. Maybe it fired too often.  Thanks mate!

    Btw I already wrote a script to spawn an attacking party that stops the player right on the spot, pretty neat.
  11. How to bring the main party to stop?

    tried and failed.

    it seems the only way is to spawn an attacking party on the spot.
  12. How to bring the main party to stop?

    Hi, I am trying to make a certain area on the stategic map impassible to some parties, and a trigger that changes the target and ai status for AI parties does the job. The problem is with the main party; teleportation works but the main party won't stop traveling towards the said area, and...
  13. 求翻译帝。

    远程改刺伤,你让做1257的罐头控们情何以堪
  14. Gabrilduro Mod制作组招人啦~

    和历史相关的内容啊。这方面北美好像并不突出。
  15. attention modders

    你可以试着加入一个队伍。

    另外你要找人需要去中文站。那边做mod好像大多对漫画系不太感兴趣。
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