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  1. Native OSP 3D Art The Door - Warband Modding Contest

    thanks for the feedback- glad to make corrections before it gets released with the other contests' entries.
  2. Native OSP 3D Art The Door - Warband Modding Contest

    Forum username: iJustwant2bPure
    Submission name: Great Hall
    WIP screenshots: WIP included in download. final with non native textures in the picture, but all native materials are used.
    final.png

    Download link: https://drive.google.com/file/d/1fp3-2Mn_ZLgBw_Hz8Pdnm4Pj6YcBtviO/view?usp=sharing
    Have you used native assets in your submission?:
    yes

    By submitting this work I agree to the rules and regulations of this contest.
  3. Mount&Blade Cartographer | Just my own spin-off...

    i managed to figure it out how to export from blender 2.8 to cartographer. it is an issue with blender 2.8 due to how it imports, this issue doesnt happen for 2.7.

    To use blender 2.8 you need to do these steps.
    1. import map object
    2. go to edit mode and select all, then separate by material
    3. rename each isolated material to only the name of their material, as well as the submenu and the material itself. The materials are the 10 options (plain, bridge, desert, forest, mountain, river, snow, steppe, steppe_forest, water)
    4. for each material in their "surface" section, disable "Use Nodes"
  4. Mount&Blade Cartographer | Just my own spin-off...

    I think you need to split the meshes by material type, or into material groups. I show the important OBJ export settings in a Blender screenshot. It's been a while and the Blender interface has changed a bit, but it should be easy to find the equivalent toggles.
    Hi Swyter,
    I am also having this issue with only plains exporting. I am using blender 2.93.1 and have used the recommended settings, splt the mesh by material, and experimented with various other toggles with no success. Do you have any suggestions what else i can try? thanks
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