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  1. johnathancooperwt

    Warband Script Enhancer 2 (v1.1.2.4)

    thanks!
  2. johnathancooperwt

    Warband Script Enhancer 2 (v1.1.2.4)

    Hi! :smile: Could you please show what agent_force_rethink does exactly?
  3. johnathancooperwt

    Warband Script Enhancer 2 (v1.1.2.4)

    Hi! Could you please show how agent_set_attack_action and agent_set_defend_action work in the code?
  4. johnathancooperwt

    Warband Script Enhancer 2 (v1.1.2.4)

    Thanks a ton! :smile:
  5. johnathancooperwt

    Warband Script Enhancer 2 (v1.1.2.4)

    Could you please add the comparison between the original formulas and the ones these options use:
    - bAdjustedAttackHoldFactor
    - bAdjustedCrushthrough
    - bAdjustedTwoHandedAndPolearmPenalties
    - bAdjustedShieldSkillDamage
    - bAdjustedStagger
    - bAdjustedKnockdown
    - bParry
    Also could you please add the code for chamber success calculation? I have been testing it for bots and it seems to work in most cases but I feel like I'm still missing something important
  6. johnathancooperwt

    Warband Script Enhancer 2 (v1.1.2.4)

    thanks! :smile:
  7. johnathancooperwt

    Warband Script Enhancer 2 (v1.1.2.4)

    does it mean it's completely dependent on fps?
  8. johnathancooperwt

    Warband Script Enhancer 2 (v1.1.2.4)

    Hi! :smile: How often do 0, 0, 0 triggers fire in wse2? Does it depend on FPS?
  9. johnathancooperwt

    Viking Conquest 2.068

    Thanks for another update for my favourite game! <3
  10. johnathancooperwt

    Warband Script Enhancer 2 (v1.1.2.4)

    Hi! After the last update I see a lot of new warnings that say "invalid earlyZ effect handle" and numbers from 37 to 68. What does it mean?
  11. johnathancooperwt

    Warband Script Enhancer 2 (v1.1.2.4)

    Okay, thanks :smile:
  12. johnathancooperwt

    Warband Script Enhancer 2 (v1.1.2.4)

    Hi! :smile: What legit method can be used to shorten the effect of getting staggered when you can't attack or defend for a second?
    I have discovered one unintended method accidentally but I I'm wondering if there's an operation for this

    If there's isn't one, perhaps it's possible to connect it to damage_interrupt_attack_threshold or add damage_interrupt_defence_threshold?
  13. johnathancooperwt

    Warband Script Enhancer 2 (v1.1.2.4)

    thanks! :smile:
  14. johnathancooperwt

    Warband Script Enhancer 2 (v1.1.2.4)

    Hi! :smile: Could you please share the code for conditions of a successful kick (when the target agent gets kicked)?
  15. johnathancooperwt

    Warband Script Enhancer 2 (v1.1.2.4)

    Got it, thanks
  16. johnathancooperwt

    Warband Script Enhancer 2 (v1.1.2.4)

    Hi! :smile: How does all_enemies_defeated interact with slot_agent_is_running_away?
  17. johnathancooperwt

    Warband Script Enhancer 2 (v1.1.2.4)

    Thanks! :smile:
  18. johnathancooperwt

    Warband Script Enhancer 2 (v1.1.2.4)

    Hi! :smile: Could you please explain how the game knows when the timing for chamber is correct? Is it a specific animation progress range, say between 65 and 85%?
  19. johnathancooperwt

    Warband Script Enhancer 2 (v1.1.2.4)

    Thanks! For now it's okay then. I just think sometimes, how and why would someone come up with such rules for settings :smile:
  20. johnathancooperwt

    Warband Script Enhancer 2 (v1.1.2.4)

    Hi! :smile:
    I've set attribute_points_per_level = 1.5 in my mod because I want it to give 1 attribute point at every even level and then 2 attribute points upon reaching every odd level, and it just doesn't work for some reason. It gives me 1 attribute per level. Vanilla VC has it set to 0.195 to only give 1 attribute point every 5 levels, another mod has it set to 0.495 and it gives 1 attribute every 2 levels. I've tried 1.495, 1.485, 1.500 - still gives me only one. Setting it to 1.505 gives me 2 attribute points per level. I'm completely lost... Any idea what number I should use or is it a bug?
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