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  1. MP Sci-Fi Fantasy [WB] Warhammer 40K

    Nunajs said:
    Hi guys,

    great to see another Wh40k mod in works :smile: I take your models are just place holders since they look a bit low res and low def. Anyways somebody mentioned Primarchs. I'd strongly advise not to do anything in this direction since GWS doesn't allow messing with and/or portraying Primarchs in any way, shape or form. You can't even touch them while doing profession work unless they specifically permit it and there's a reason to do so. Stay away from this topic if you want to remain off GWS radar. Can't see what's coming up next from you! Good luck!
  2. MP Sci-Fi Fantasy [WB] Warhammer 40K

    Hi guys,

    great to see another Wh40k mod in works :smile: I take your models are just place holders since they look a bit low res and low def. Anyways somebody mentioned Primarchs. I'd strongly advise not to do anything in this direction since GWS doesn't allow messing with and/or portraying Primarchs in any way, shape or form. You can't even touch them while doing profession work unless they specifically permit it and there's a reason to do so. Stay away from this topic if you want to remain off GWS radar. Can't see what's coming up next from you! Good luck!
  3. B Fantasy [WB] GRIM AGE - Skirmish MOD is CLOSED

    Furok said:
    Nunajs
    Stop trying to pretend to be a specialist.

    Let's not be childish here and explain to me please how is what I write in my post not technically correct (I'd be glad to learn new approaches from SPECIALIST like you definitely must be.) I was just trying to point out that it may not be as easy to change already uv'd and textured models and provide simple and easy to digest explanation. You on the other hand provide only half-witted insults. 
  4. B Fantasy [WB] GRIM AGE - Skirmish MOD is CLOSED

    Adjusting, changing model in non-uniform way will cause stretching or squashing of the texture. How much it's going to be visible depends on where you apply this kind of modification. That's a fact. This will in turn result in additional time needed spent on correcting this issue x number of models. In a production pipeline you simply do not work this way since it's completely wasteful. However if you scale model uniformly you won't get into this kind of trouble. I do not doubt the team will be able to handle this issue only it may take some, maybe considerable amount, of time.
  5. B Fantasy [WB] GRIM AGE - Skirmish MOD is CLOSED

    Rescaling any model along only one or couple of axes will distort texture. How significantly depends on how much you rescale - 20 percent is going to be very visible. Then you need to fix uvs, relax them some most likely, and worst of all adjust or redo texturing to some degree. Say for example you have a text on the side of the gun, this is easy to adjust since you only nudge it a bit up/down, scale it some... problem is once you have size specific detail painted on a certain area there you get worst of everything so it's easier sometimes to paint a new texture. So I would not underestimate any manipulation of this kind. On the other hand if you rescale proportionally, then you don't have to move a finger, or maybe a little and just one. Of course with this kind of quality shown on the pictures you have to be twice careful. Fingers crossed.
  6. B Fantasy [WB] GRIM AGE - Skirmish MOD is CLOSED

    Hunterwolf said:
    Nunajs said:
    Much appreciated!
    If it is converted into dollars or euro, enough to buy a new texture for the face?

    Your face?  :mrgreen:
  7. B Fantasy [WB] GRIM AGE - Skirmish MOD is CLOSED

    Superb WHFB 2d art, really talented artist, even the feeling of WHFB is there so it doesn't look like generic late Gothic theme. Much appreciated!
  8. B Medieval [WB] Crusader - Way to expiation

    Great work on all assets released with last batch of screens. Night scene moon looks really ominous, like it's going to fall down any minute :smile:
  9. MP Sci-Fi Fantasy [WB] Warhammer 40k: Battle for the Imperium ALPHA v3 RELEASED.

    KickingJoub said:
    It's been a long time since I posted here, and as I'm nowadays a part of a modding team and an officer in a clan, I lack time to create the awesome scene this mod deserves. At least for now as I need to do 30 odd scenes. I'll dedicate what time I can however, though I won't promise anything or give an eta. That and my WSE launcher hasn't worked since forever.

    So if I understand it correctly you do not have any spare time to work on this mod and so in turn you can't promise anything. Now how exactly is this supposed to help in any meaningful way to make this mod? Great that you have 30 odd scenes to work on in another mod though, can't see what comes out of it. Good luck to you sir.
  10. MP Sci-Fi Fantasy [WB] Warhammer 40k: Battle for the Imperium ALPHA v3 RELEASED.

    AndreusAs is working on this on and off all by himself so it will take a few years to make it playable. Always nice to see an update though.
  11. B Medieval [WB] Crusader - Way to expiation

    gloops said:
    The trouble is if a mod take forever to release interest in the original game wanes and it won't get an audience. And not just mods either. I've given up waiting for HL2 Episode 3. All I remember about episode 2 is it ended on a cliffhanger FIVE AND A HALF YEARS AGO. I haven't played Black Mesa either because I just don't care about Half-Life anymore - too many other games, not enough time.

    I recently found a disc with a large mod I spent months singlehandedly making for Ghost Recon (the original). New character meshes, new skins, new weapons and a new campaign (16 Air Assault Brigade). It was pro quality (though I say so myself), but never finished so nobody ever saw it. It's obsolete now anyway because even though the game was set 10 in the future when it was released it's now the past and the British Army have new equipment and DPM!

    So, the moral is: set a release schedule and produce what you realistically can in the time, even if it's not absolute perfection, or old Father Time intervenes.

    My sentiment exactly! More so i this case as well as yours these fantastic assets are complete waste since the subject the mod is dealing with would take more like dozen of people working in concert and regularly for final vision come true to it's fullest.  I believe that if the guys behind the mod make one or 2 maps and include the models they have right now all fans would go berzerk and play ordinary DM, TDM, Siege scenarios till their mouses and keyboards die. :smile:
  12. B Medieval [WB] Crusader - Way to expiation

    I believe that only ONE 3d artist is responsible for most of the assets (great work btw!) so that's basically it. It explains also why over the course of years there's really not much done. Can you imagine the scope and quantity of assets needed to be made if you're trying to accomplish something so ambitious as this? We are talking hundreds of assets here so there's virtually no chance one guy is going to produce so much stuff all alone. That's where the mod is right now and situation will not probably change over next few years in any way.
  13. MP Sci-Fi Fantasy [WB] Warhammer 40k: Battle for the Imperium ALPHA v3 RELEASED.

    Hard to get anything from the picture. Smoothing groups are still off, rendered from it's "darker" side so really nothing to see really. Just throw at least one omni light in so we can see at least something. Do you have normal and spec maps for this asset as well?
  14. MP Sci-Fi Fantasy [WB] Warhammer 40k: Battle for the Imperium ALPHA v3 RELEASED.

    SigvardSteel said:
    Well AndreusAs here the bolter wanted me to try texture.

    jphRN6y.png

    Might need bit more work but thought could show you progress.

    I suggest correcting smoothing groups of the model first. It's faceted all over and you'll get better idea how things (especially barrel and similar cylindrical parts) look after the texture has been applied.
  15. MP Sci-Fi Fantasy [WB] Warhammer 40k: Battle for the Imperium ALPHA v3 RELEASED.

    You did get me wrong again. I clearly stated that I'll support those that will prove they can deliver. So this is what it is, either there will be people with the skill and dedication or they will not be. I also stated previously that I'd like to see WH40k mod for M&B since I very much love the game for what it represents and nobody ever accomplished before, at least for me. But unless previous conditions are met I will not move a finger or provide any models for somebody who has unrealistic dreams and doesn't know.

    Good mods take ages to finish? This may occasionally be the case but it's mostly due to nonexistent development plan and unrealistic scope, leaving human factor aside. Crusader is a perfect example, mod with (again) greatly talented individuals with no development plan making any sense. That's why you have like 90% of posts of whining and pleading for release and no actual gameplay footage. They do this from 2010 and are basically where they started. Now this is completely wasteful, since nobody is going to play M&B in a few years (by which time they'll have the same amount of mod done as they have now) and nobody is going to care. It's really easy to see the pattern here. L'Aigle at least produces new model or skin quite often and perhaps their idea of their mod is about the amount of content so they are creating assets to have everything heart desires during the release (wrong again). This is why mods die, people will lose interest or the engine gets obsolete.

    I understand your passion for every single one of these mods you mention, but having real production pipeline experience puts things into perspective. I would really like to see Crusader as one of the best mods ever, but this is not going to happen ever if things stay as they seem to be now. 
  16. MP Sci-Fi Fantasy [WB] Warhammer 40k: Battle for the Imperium ALPHA v3 RELEASED.

    It's quite simple really. AndreusAs provided superb support to the extent of his free time. He doesn't have much free time anymore and nobody else is working on the mod in his stead. It's just a state of things and I am not blaming AndreusAs, it's his time and his mod to do as he wishes! Look around, there are mods like Crusader - Way to expiation that while having superb quality will never get released simply because there are not enough dedicated members to do the necessary work (1 3d modeler in case of Crusader is completely insane). There's no real sense of scale and work needed to accomplish anything while everybody is promising everything. Same as the other WH FB mod and many many more. Developing anything like this over a course of year and never releasing anything is just... well I will not say stupid but I'll us the word wasteful instead. Since I can't be bothered to get into M&B coding I will extend my full support to anyone who PROVES to be capable and dedicated (do not mix those) enough to make the mod happen. There's no magical sharing work and effort and joining forces if you have people not actually working hard and having sensible development plan with deadlines.

    I really do not get the notion of MB2 WH40k mod while this mod has not yet been released, nor has MB2. 
  17. MP Sci-Fi Fantasy [WB] Warhammer 40k: Battle for the Imperium ALPHA v3 RELEASED.

    Cheweymeister said:
    Revan Shan said:
    Nunajs said:
    SForW.jpg
    [/spoiler]

    MY GOD! this sir is epic i will tell all of my clan members about this i hope you the best

    This is not going to go into this mod. Sorry to disappoint, but you may perhaps take a look here http://www.fsegames.eu/forum/index.php?topic=2675.45.
  18. MP Sci-Fi Fantasy [NW] Warhammer 40k Grim Future

    Vastly similar mod you're talking about announced on 30th of November 2011 has in one+ year time produced basically 1 soldier model and a trench. This is very common and similar to other mods like Crusader - Way to expiation and Warhammer - GRIM AGE: Ostland Campaign just to name few. No matter how this mod turns out I am not sure "joining forces" would produce anything real and playable faster and better. Of course it's up to the team to chose :smile:
  19. MP Sci-Fi Fantasy [WB] Warhammer 40k: Battle for the Imperium ALPHA v3 RELEASED.

    Hi guys, long time no see as they say. :smile:

    Since the development progress has been ZERO for the last couple of months I've decided to leave this zombie project and head off my own way. I've been very busy on a professional level as well which allowed actually produce something in any sensible time frame. Anyways I may be hard at work, but still I get some considerable time to spend on my WH40k models which now count dozens, ranging from Steel Legion of Armageddon through Elysian Drop Troopers and inevitably heading (Mordians are there as well) to Krieg and of course, beloved by all, Space Marines. As I stated previously now I am deep in UDK waters I've still much love for M&B and while I am leaving this mod I am going to make an announcement some time soon where I'd like to address all capable members of the community to help with this new WH40k project. I've most of the 3d stuff already done so I'd need only handful of people to put the content in the game. If there won't be a sufficient amount of people willing to actually produce something tangible in a decent amount of time (not months and years) nothing happens since I am developing mainly for UDK, so the stuff will show some time in the future there.

    Since I am a teaser, just take a look at one tiny bit of my effort. Who's going to be winner in one on one duel I wonder? :smile:

    SForW.jpg
  20. MP Sci-Fi Fantasy [WB] Warhammer 40k: Battle for the Imperium ALPHA v3 RELEASED.

    I am still here waiting how is the scripting going to turn out. Textures for all the Krieg models are finished, but I'd rather create a complete new set of models for Krieg side and start over. I've had some time to work with Krieg art and some of the current models are a bit out of character. But this is not going to happen until there's a certain amount of coding done allowing for a real play test. In the meanwhile I've been approached by a number of people offering me work or participation on their projects. Mostly using much more advanced engines like UDK, Cry engine... Apart form that I am currently preparing assets for Leman Russ tanks, expanding a completely new set of Space Marine and Chaos Space Marine models (both game res and High Poly ) and working on some medieval armor. Just to name a few.

    So I am still here and ready to do my part, but only after there's some visible progress allowing me to actually make something. Once/if we get there I'll be back.
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