Troops available for upgrade still contribute to daily XP gains for the stack.
It's just a game, man. We're not actually sending people to their deaths and the devs made it clear that they didn't want perk options for mass training to be available:
That is because the effectiveness of your party is being greatly over-estimated in the case of a siege defense. I forget the exact formula, but walls -- especially level three walls -- give a massive boost to the effective strength of a garrison. Siege equipment reduces this by a substantial...
You are not alone. Much of the depth is literally buried in the code, with zero indication that something has an effect. "Show, don't tell" only works if you have some ability to see the result in action.
I don't know why TW would do this to themselves.
Yeah, there are a lot of mechanics that are completely buried to a player. Opaque mechanics are cancer, the game can't just do stuff; it needs to clearly signal to the player that what they do is having an effect.
So we've had awhile with 1.5.4 reworking most armor values and rearranging gear sets alongside it. How does everything feel?
I haven't noticed a big difference between 1.5.2 and 1.5.4, other than aesthetics, in Aserai and Khuzait.
Sturgian infantry seem a bit tankier than my last playthrough...
It is normal for the Battanian warmount to be pretty ****ing big and the various steppe horses (steppe warhorse, Asaligat) to be relatively small. I can't recall the Imperial charger's size but my memory is it is on the large size as well.