NICE! I cant wait to use it to mod my 1.9 version of the game!!!1!!
Owait...
Also
Structuring the discussion based on Workshop's one benefit (convenience) and trying to gloss over all the drawbacks Workshop presents is rather disingenuous.
At this point in the game's lifecycle introducing Workshop is not the greatest move IMO. Mods appearing on workshop and not on Nexus (which will become a trend I believe, due to popularity of distribution and historical precedent) will make for less options for players instead of more. Therefore its a net negative in my book, even though it takes a little more "work" to customize things to one's liking.
It's the same thing as IOS vs Android for example or Linux vs Windows or Mac. If you opt for a walled garden or convenience you then fall prey to being at the mercy / shortcomings of that approach, which generally means less options or control on the user end.
Of course I understand that not all mods will instantly transfer over to Workshop only from the Nexus or Mod DB, and it certainly wont happen overnight anyhow, but there will be a shift and I bemoan that. Especially since Bannerlord needs LOTS of mods to make it enjoyable (some might even argue "playable").
Owait...
Also
The point is someone who is willing to do the work of using Nexus, properly sorting and working with their mod load is far more likely to need less help overall. Not to mention far, far more likely to make less mistakes regarding things like compatibility and load order.Ok, so what's the point? If I'll download the same 50 mods from Nexus and not from workshop, it won't crash? I just don't get the difference. But instead of going to the folder and searching for the mod, which is broken, in workshop you can just unfollow.
Structuring the discussion based on Workshop's one benefit (convenience) and trying to gloss over all the drawbacks Workshop presents is rather disingenuous.
At this point in the game's lifecycle introducing Workshop is not the greatest move IMO. Mods appearing on workshop and not on Nexus (which will become a trend I believe, due to popularity of distribution and historical precedent) will make for less options for players instead of more. Therefore its a net negative in my book, even though it takes a little more "work" to customize things to one's liking.
It's the same thing as IOS vs Android for example or Linux vs Windows or Mac. If you opt for a walled garden or convenience you then fall prey to being at the mercy / shortcomings of that approach, which generally means less options or control on the user end.
Of course I understand that not all mods will instantly transfer over to Workshop only from the Nexus or Mod DB, and it certainly wont happen overnight anyhow, but there will be a shift and I bemoan that. Especially since Bannerlord needs LOTS of mods to make it enjoyable (some might even argue "playable").
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