I assume that 0.2 means 20 % increase in charge damage ?
XDIncreased the theoretical limit for concurrent players on a custom server to around 1000.
Thank you as well for the suggestions and feedback on the UI subforum!Either way man thanks for all the communications throughout the years and the awesome UI/UX design work!
Yes, this has been fixed internally but didn't make it to the patch. It'll be changed in the future patches.I assume that 0.2 means 20 % increase in charge damage ?
Finally some real game changing stuff...We now have sword sisters, nice
Got a banner from the battle. The bonus is 'Decreased shield damage by -0.1'... BruhAdded Banners and the Banner Bearers feature.
I assume that 0.2 means 20 % increase in charge damage ?
The patch says that the AI movement has been revamped, let's hope that it's much better now.What about the soldiers flickering/bumping into each other, has it been fixed too ? <3
Nice for multiplayer, I do not like these unrealistic magic buffs in single player games
I assume that 0.2 means 20 % increase in charge damage ?
Hell yeah! thanks dudeThe patch says that the AI movement has been revamped, let's hope that it's much better now.
I think it depends on the fringe of the banner. I got a simple one with about 5% damage against cavalry with a simple fringe instead of the tassels.how can you tell what tier it is?
Is it actually nobles carrying them? Or Is it that Heroes can equip them but in-battle they are carried by a banner bearer?Good stuff.
If you add siege weapon reticle please add an option to disable it.
As for banners. I find it a little odd that its nobles that are carrying them. I understand why you want to offer them to the player and player clan members, but I feel like AI lords should have a banner bearer with them rather than carrying it themselves? Noble doing the hard work is a bit odd imo.