Seriously, fighting 500-700 man armies is fun but 1500-2000 man armies are just pure slogs. Even the split up smaller battles of Warband would be much better than this. Maybe use the Troop Deployment system to simulate "multiple days of fighting". Other than retreat spamming, which afaik makes the loot and prisoners vanish, fighting is STILL boring zombie hoard tower defense after the initial phase.
Yes indeed.
If (it happens rarely cause hard to catch them) you catch a party like 100 and you are 2000, they have reinforcements, coming like 5 per 5 lol... totaly stupid, and useless.
Recently the pop points - in spite off a start relatively close between the two armies, so not significant movements letting spawn point behind - I found infantry poping in my archers though, or archers poping on a diagonal side, flanking the infantry...
Even in sieges, it happened the ennemy was on top of his siege tower, the wall full of my men, but they had a pop among my men ON the wall, whiping them out - nice as much as frustrating lol.
If our computers cannot yet handle 2000vs2000 battles, stop designing the game mechanics for 2000vs2000 battles. Maybe have the "Battle size" dictate how big armies can be, or make the cost to call parties grow exponentially?
Completely agree with that, I would rather prefer limited battle size than that system more or less fair, sometimes stupid, painful as hell.
And provided how the game is boring - there are only two things to do : quests and war, and at a time, only war, without any goal - I really start to think that game is not a game but the draft of the engine for a whole game including diplomacy, and many more interesting features in the different possible managements (towns, armies, relationships, trade) with also some peace times to be able to do that management (and not being permanently fighting, with furthermore, partners who are stupid [they will go to war both with Vlandia and Khuzait being NE, for example lol]).
Foot melee combat is also a pain in battles, mobs press you to prevent you hitting and block almost all.
And there is no end that seems to be planned since in a recent playthrough, we had conquered all the towns, only remaining renegate clans spending their time raiding villages... there was just a cut scene for the union of the Empire. I think the game could provide very long gameplays and that is what I'd like, but not that boring, war, war and war, AI going to siege a castle in the far depths of an ennemy territory because it knows that is the less defended one, that sucks... lol