There seems to be a new model in use for Argoron. When you siege it, your troops start well back and then advance into a cauldron. After multiple plays, I can't get any siege engines past the defensive onagers, and the troops either don't have ladders to use after the engines are gone, or won't use them, so the jig's up at that point.
I've also tried assaulting as soon as the siege perimeter is built, using ladders only. Ain't workin'. The militia archers shoot your men from three sides, so their shields get negated. My last attempt saw me dodging arrows from unseen archers far away (who really had many better targets) while popping out and potting 37 guys on the walls - a major piece of what my army of 750 managed. I saw many of my archers run out of arrows and retreat rather than face the maelstrom longer (WHERE ARE THE ARROW BARRELS FOR THE SIEGERS, AFTER ALL THIS TIME??). The melee guys plain gave up too.
After 27 months of Early Access, there is finally a castle model that FEELS like a castle to assault! Good job, TW!
...Now, is that what you intended? If sieges become unproductive, you will need to rethink the whole system of BannerLord wars.
I've also tried assaulting as soon as the siege perimeter is built, using ladders only. Ain't workin'. The militia archers shoot your men from three sides, so their shields get negated. My last attempt saw me dodging arrows from unseen archers far away (who really had many better targets) while popping out and potting 37 guys on the walls - a major piece of what my army of 750 managed. I saw many of my archers run out of arrows and retreat rather than face the maelstrom longer (WHERE ARE THE ARROW BARRELS FOR THE SIEGERS, AFTER ALL THIS TIME??). The melee guys plain gave up too.
After 27 months of Early Access, there is finally a castle model that FEELS like a castle to assault! Good job, TW!
...Now, is that what you intended? If sieges become unproductive, you will need to rethink the whole system of BannerLord wars.