Thank you for this update, and for the dedication you show towards your project.1.0.6.9
-Head deformation applied to all helmet's meshes, not just for the first.
-Updated Music manager.
-Fixed overlay_set_size operation for combo button and slider.
I haven't looked into this question, check the FMOD documentation.@K700, can you tell definitive list of audio formats that Warband can read?
Thanks. Found the list here FMOD importing audio filesI haven't looked into this question, check the FMOD documentation.
.wav, .mp3, .ogg, .aif, .aiff, .wma, and .flac.
I tested and did not notice any problems with adding the wfas server to the list. Try execute console command get_add_to_game_servers_list and see what it returns.I'm running a WSE Server for my mod and it works fine on LAN but doesn't show up on the server list when I try to port forward it. I run a native server that works fine and I did everything the same so I'm very confused at why it isn't working. Has anyone else run into this problem?
The bug seems to trigger when shadows quality is set to "High" and above. No issues seem to appear on "Low".The problem reproduces on my side, but not every time. So far I can not trace the dependence and understand what causes it. Can you test with different shadow settings?
It says it's enabled but I can still only see it when I'm on the same network. Maybe I could try using a server hosting service? Do you know if there are any that would run a WSE server?I tested and did not notice any problems with adding the wfas server to the list. Try execute console command get_add_to_game_servers_list and see what it returns.
I provide hosting, but currently the location is only in Moscow.It says it's enabled but I can still only see it when I'm on the same network. Maybe I could try using a server hosting service? Do you know if there are any that would run a WSE server?
Yes, if it is ported.Does this work with Gekokujo mod?
So the creators have to port it, right? Have they done it?I provide hosting, but currently the location is only in Moscow.
Yes, if it is ported.
It is absolutely recommended that you do it, I thought you had done it already. External dedicated servers are cheap and they are far more stable and reliant than locally-hosted ones. VPS servers are quite affordable, you may check them out.Maybe I could try using a server hosting service?
Most mods should be compatible with WSE2 without any porting performed beforehand. Go to Gekokujo's folder and see if there are no files with .fx extension in it; if there are no such files present, you are safe to use the mod with WSE2 with no problems.So the creators have to port it, right? Have they done it?
Ah, there are .fx files, unfortunately.It is absolutely recommended that you do it, I thought you had done it already. External dedicated servers are cheap and they are far more stable and reliant than locally-hosted ones. VPS servers are quite affordable, you may check them out.
Most mods should be compatible with WSE2 without any porting performed beforehand. Go to Gekokujo's folder and see if there are no files with .fx extension in it; if there are no such files present, you are safe to use the mod with WSE2 with no problems.
Do you have a recommendation for a service that offers vps servers?It is absolutely recommended that you do it, I thought you had done it already. External dedicated servers are cheap and they are far more stable and reliant than locally-hosted ones. VPS servers are quite affordable, you may check them out.
Most mods should be compatible with WSE2 without any porting performed beforehand. Go to Gekokujo's folder and see if there are no files with .fx extension in it; if there are no such files present, you are safe to use the mod with WSE2 with no problems.
No, I have no idea and I will not find it out since I will never again host a game server in the franchise of M&B.Do you have a recommendation for a service that offers vps servers?
The guide is not for total newbies but for advanced modders who want to port their mod to WSE2; it seems fine in my opinion.what difficulties have newbies when converting modules and create more broad and detailed instructions
I am not in active modding so take my opinion without value. I think that you are trying rob Peter to pay Paul. It will not work. Instead you should spend more time to figure out what difficulties have newbies when converting modules and create more broad and detailed instructions. You need to create a friendly environment to modders helping each other. Maybe creating discord channel in Warband or even new discord? You are the only one who have knowledge now. You should provide more information about difference between Warband shaders and WSE.