Beta Patch Notes e1.7.2

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There used to be an orange circle indicated with a notch showing where the gate is upon hovering over a settlement, which seems to be missing in 1.7.2.
Also not showing when hovering over a village.

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This is a known issue when using mods like Harmony and MCM on 1.7.2.
 
@Dejan when can we expect banners to actually make an appearance without the use of mods? What about full release of the mod tools so the modders can develop this game to where it needs to be like how Bloc is doing by himself
 
Can't share an ETA.

Which specific tools are you referring to?
I was asking in another topic, but, maybe I'll receive an answer here, since the previous question was ignored/left unnoticed.

Could you please tell us if there are any plans on reworking (or expanding) the ways to increase trading? Some passive way to gain Trade exp, or, maybe receiveing exp for profitable workshops/caravans? What we have now is terribly boring and tedious.
 
Can't compare what is more bad - the Release of Cyberpunk and how far away it is from what the devs said it would be - or the time taleworlds need to bring this game out of EA and into a level where modders can finalize it because they can't solve the foundation of the base mechanics and tech/gameplay.

But in the End i blame myself that I was to easy to get into buying it in EA.
 
Hotfix (19/04/22)

Singleplayer​

Crashes
  • Fixed a crash that occurred due to caravans joining armies. (Also in the live hotfix.)
  • Fixed a crash that occurred when an agent tried to reach an invalid target. (Also in the live hotfix.)
  • Fixed a crash that occurred when talking to the garrison commander while there weren’t enough troops left in the settlement to talk to. (Also in the live hotfix.)
  • Fixed a crash that occurred when an alley was cleared and the previous owner died of old age. (Also in the live hotfix.)
  • Fixed a crash that occurred during party upgrades due to the same horse existing in the inventory with different modifiers. (Also in the live hotfix.)
  • Fixed a crash that occurred while giving transfer orders. (Also in the live hotfix.)
  • Fixed a crash that occurred when the army AI picked the army target. (Also in the live hotfix.)
  • Fixed a crash that occurred on some saves due to corrupt kingdom & clan data. (Also in the live hotfix.)
  • Fixed a crash that occurred when using the “SetLoyaltyOfSettlement” cheat with invalid arguments. (Also in the live hotfix.)
  • Fixed a crash that occurred after the hideout cinematic ended. (Also in the live hotfix.)
  • Fixed a crash that occurred when the Noble Revolt quest was active. (Also in the live hotfix.)
  • Fixed a crash that occurred when starting a battle in the Disrupt Supply Lines quest.
  • Fixed a crash that occurred when caravans treated the same items with different modifiers incorrectly.
  • Fixed a crash that occurred during the Galter's execution scene.
  • Fixed a crash that occurred after capturing a settlement due to a duplicated main hero.
  • Fixed a crash that occurred while loading a game with some older saves.
  • Fixed a crash that occurred while in a tournament due to the cheering of the audience.

Fixes
  • Fixed a bug that allowed for the recruitment of prisoners even with insufficient conformity. (Also in the live hotfix.)
  • Fixed a bug that caused the party leader to be donated to the garrison. (Also in the live hotfix.)
  • Fixed a bug that caused clan members to get lost if they were assigned to solve an issue that timed out. The lost members will come back after loading the save. (Also in the live hotfix.)
  • Fixed a bug that allowed for free influence to be gained by opening the “Donate prisoner” screen and clicking “Done”.
  • Fixed a bug that was blocking parties from buying enough food for their troops, causing them to starve.

Changes
  • Khan's Guard will now use Steppe Recurve Bow instead of Steppe War Bow.

Multiplayer​

Fixes
  • Updated the “Recent Games” panel to show scores.
  • Fixed a bug that prevented the clan leaderboard from counting wins and losses.
 
Fixed a bug that allowed for free influence to be gained by opening the “Donate prisoner” screen and clicking “Done”.
Was the problem hitting the "Done" in the menu only? I haven't tested it but does this cover hitting the button to take out all prisoners and then hitting done? That was how I was able to get this bug to occur. None of the prisoners would be taken out in a city I didn't own and then I would get relationship improvement, Charm XP and Influence.
 
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Hotfix (19/04/22)

Singleplayer​

Crashes
  • Fixed a crash that occurred due to caravans joining armies. (Also in the live hotfix.)
  • Fixed a crash that occurred when an agent tried to reach an invalid target. (Also in the live hotfix.)
  • Fixed a crash that occurred when talking to the garrison commander while there weren’t enough troops left in the settlement to talk to. (Also in the live hotfix.)
  • Fixed a crash that occurred when an alley was cleared and the previous owner died of old age. (Also in the live hotfix.)
  • Fixed a crash that occurred during party upgrades due to the same horse existing in the inventory with different modifiers. (Also in the live hotfix.)
  • Fixed a crash that occurred while giving transfer orders. (Also in the live hotfix.)
  • Fixed a crash that occurred when the army AI picked the army target. (Also in the live hotfix.)
  • Fixed a crash that occurred on some saves due to corrupt kingdom & clan data. (Also in the live hotfix.)
  • Fixed a crash that occurred when using the “SetLoyaltyOfSettlement” cheat with invalid arguments. (Also in the live hotfix.)
  • Fixed a crash that occurred after the hideout cinematic ended. (Also in the live hotfix.)
  • Fixed a crash that occurred when the Noble Revolt quest was active. (Also in the live hotfix.)
  • Fixed a crash that occurred when starting a battle in the Disrupt Supply Lines quest.
  • Fixed a crash that occurred when caravans treated the same items with different modifiers incorrectly.
  • Fixed a crash that occurred during the Galter's execution scene.
  • Fixed a crash that occurred after capturing a settlement due to a duplicated main hero.
  • Fixed a crash that occurred while loading a game with some older saves.
  • Fixed a crash that occurred while in a tournament due to the cheering of the audience.

Fixes
  • Fixed a bug that allowed for the recruitment of prisoners even with insufficient conformity. (Also in the live hotfix.)
  • Fixed a bug that caused the party leader to be donated to the garrison. (Also in the live hotfix.)
  • Fixed a bug that caused clan members to get lost if they were assigned to solve an issue that timed out. The lost members will come back after loading the save. (Also in the live hotfix.)
  • Fixed a bug that allowed for free influence to be gained by opening the “Donate prisoner” screen and clicking “Done”.
  • Fixed a bug that was blocking parties from buying enough food for their troops, causing them to starve.

Changes
  • Khan's Guard will now use Steppe Recurve Bow instead of Steppe War Bow.

Multiplayer​

Fixes
  • Updated the “Recent Games” panel to show scores.
  • Fixed a bug that prevented the clan leaderboard from counting wins and losses.
If we can change the Khan's Guard bow, would it be possible to fix the Glaive so it's not such a hyperfast high damage murder machine that makes the Khan's Guard the most overpowered melee unit in the game?

Example:

Khan's Guard should not be beating Banner Knights, Cataphracts, and Druzhina in melee. For this reason, I would much prefer Khan's Guard to have a strong bow and weak melee weapon than the other way around. Khan's Guard should have a good bow and lose the Glaive, or the Glaive should be severely nerfed.
 
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If we can change the Khan's Guard bow, would it be possible to fix the Glaive so it's not such a hyperfast high damage murder machine that makes the Khan's Guard the most overpowered melee unit in the game?
That's on the queue for the patch ~2 months from now, they are still discussing internally if a pila should be throwable.
 
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