sums it up wellTaleworlds seems to have a history of implementing design features that no one wants, no one asked for, and no one likes.
-Block delay
-Crush through
-A rigid, inflexible class system
-An unproven multi-life game mode specifically designed to replace Warband's classic Battle
Removing death count from the scoreboard is just the latest questionable decision they've made. We can only speculate what their next bold -but assuredly unexpected, idea will be.