In this thread I'll talk about the following issues I see regarding Clan tiers and renown, and what I feel needs to be implemented
to flush out these mechanics.
1) The unbalanced rate at which the player accumulates renown
2) Introducing a new stat for measuring nobility/right to rule
3) Idealized Clan progression
1) Renown gained from battle needs to be scaled back
Currently, renown gained from battle is simply far too generous. Fighting a few bands of looters or bandits will reward more renown than any quest, and this feels frankly wrong.
The player can easily beeline to becoming a vassal by simply engaging bandit parties for a few days of in-game and then skyrocket upwards clan rank wise by the amount of renown gained from kingdom battles.
The road from commoner to being acknowledged as part of nobility is therefore far too short, and does feel like a ladder to climb up as much as an inevitable part of the gameplay experience.
What Renown needs is a cap on how much can be gained from a battle, as well more decreases in amount gained as the player progresses in clan rank.
2) Introduce Prestige rank
While renown works as a statistic for measuring the players fame among the common people and prowess as a warrior, I think we need a new metric for measuring their right to be granted the rank of noble and eventually declare themselves a ruler, Prestige.
Unlike renown, Prestige would be gained from completing actions befitting of a noble.
Examples:
1) Completing Quests for Nobles.
2) Managing fiefs.
3) Completing successful sieges.
4) Suggesting policy changes
5) Maintaining positive relations with nobles.
Prestige would be a requirement to advance the noble ladder, and highlight how you represent the noble class.
3) Suggested Clan tier progression and benefits
Rank 1: 50 Renown
- Allows the player to join an existing mercenary company
- The player cannot individually serve as a mercenary
Rank 2: 150 Renown
- Allows the player to individually give their services to Kingdoms/Lords
- Player cannot serve as a vassal.
- Player cannot yet request marriage from a noble.
Rank 3: 300 Renown, 10 Prestige
- Player can now serve as a vassal to a Kingdom
- The option to woe a potential spouse and barter for their marriage is now available.
Rank 4: 600 Renown, 50 Prestige
- Player is now treated as befits their status as a Baron/Archon/etc
- Cannot yet declare self as an independent Kingdom, would only be considered a rebellion/
Rank 5: 1000 Renown, 100 Prestige
- Player can now create their own independent Kingdom
Rank 6: 2000 Renown, 200 Prestige
- Player is recognized as a rightful ruler, vassals will appear in court offering services.
tldr; Overall I just want the amount of renown gained from battle to be drastically reduced and that the progression to noble is slowed down.
to flush out these mechanics.
1) The unbalanced rate at which the player accumulates renown
2) Introducing a new stat for measuring nobility/right to rule
3) Idealized Clan progression
1) Renown gained from battle needs to be scaled back
Currently, renown gained from battle is simply far too generous. Fighting a few bands of looters or bandits will reward more renown than any quest, and this feels frankly wrong.
The player can easily beeline to becoming a vassal by simply engaging bandit parties for a few days of in-game and then skyrocket upwards clan rank wise by the amount of renown gained from kingdom battles.
The road from commoner to being acknowledged as part of nobility is therefore far too short, and does feel like a ladder to climb up as much as an inevitable part of the gameplay experience.
What Renown needs is a cap on how much can be gained from a battle, as well more decreases in amount gained as the player progresses in clan rank.
2) Introduce Prestige rank
While renown works as a statistic for measuring the players fame among the common people and prowess as a warrior, I think we need a new metric for measuring their right to be granted the rank of noble and eventually declare themselves a ruler, Prestige.
Unlike renown, Prestige would be gained from completing actions befitting of a noble.
Examples:
1) Completing Quests for Nobles.
2) Managing fiefs.
3) Completing successful sieges.
4) Suggesting policy changes
5) Maintaining positive relations with nobles.
Prestige would be a requirement to advance the noble ladder, and highlight how you represent the noble class.
3) Suggested Clan tier progression and benefits
Rank 1: 50 Renown
- Allows the player to join an existing mercenary company
- The player cannot individually serve as a mercenary
Rank 2: 150 Renown
- Allows the player to individually give their services to Kingdoms/Lords
- Player cannot serve as a vassal.
- Player cannot yet request marriage from a noble.
Rank 3: 300 Renown, 10 Prestige
- Player can now serve as a vassal to a Kingdom
- The option to woe a potential spouse and barter for their marriage is now available.
Rank 4: 600 Renown, 50 Prestige
- Player is now treated as befits their status as a Baron/Archon/etc
- Cannot yet declare self as an independent Kingdom, would only be considered a rebellion/
Rank 5: 1000 Renown, 100 Prestige
- Player can now create their own independent Kingdom
Rank 6: 2000 Renown, 200 Prestige
- Player is recognized as a rightful ruler, vassals will appear in court offering services.
tldr; Overall I just want the amount of renown gained from battle to be drastically reduced and that the progression to noble is slowed down.