I have been noticing during the patching process that on the campaign map there is a bleached out effect too far above the close-up view, in my eyes, resulting in a detrimental effect to the beauty of the landscape.
I've fiddled with the values of <interpolation_element name="Fog&Scatter#fog_start_distance"> in campaign_map and the result is this:
Edit: After a final test, I have chosen a value of 0100.0, which gives the best feeling of atmospheric depth.
Image taken from max setting
With this slight adjustment, you would get a more vivid depth of colour in atmospheric perspective without the bleaching effect in the close-up view, which looks more like pollution than fog.
I've fiddled with the values of <interpolation_element name="Fog&Scatter#fog_start_distance"> in campaign_map and the result is this:
Edit: After a final test, I have chosen a value of 0100.0, which gives the best feeling of atmospheric depth.
Native (each key_frame) | Suggested (each key_frame) |
---|---|
value="0.000" | value="0100.000" |
Native (each key_frame) | Suggested (each key_frame) |
---|---|
value="0.000" | value="0500.000" |
With this slight adjustment, you would get a more vivid depth of colour in atmospheric perspective without the bleaching effect in the close-up view, which looks more like pollution than fog.
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