so if you use normal battle tactic, your first group of archers will use all the arrows sooner or later,I love the chaos of big fights!
If you have your own army, you can command everyone.
You can split groups
Flank
Or join in on foot!
In my playthroughs, it is usually the case where i kill less in big fights than in smaller fights because i am busy positioning troops.
If you are using your archers to force the enemy to charge then let looseso if you use normal battle tactic, your first group of archers will use all the arrows sooner or later,
if they don't die, then no new reinforcement will respwan,
then what would you do? would you retreat , then re-enter the battle?
if so, then you will lose lot's of battle loots, but you will have less causality
You can add the forests / tight maps, for huge battles. Unmanageable. Huge battles need PLAINS / LOWLAND; not mountains nor forests.I don't much like Bannerlord's giant battles either, but it's entirely about the incompetent AI and the total lack of real control over them. It makes battles a gigantic chore.
The problem I have, is when enemy doesn't attack, then I have to move close to them, I can deal with first enemy "wave", but then eventually after 2-3 enemy reinforcement wave, my archers will run out of arrowsIf you are using your archers to force the enemy to charge then let loose
If the enemy is cautious and won't budge then you need to be more conservative with your arrows, Select group (2) +F4 to tell them to hold fire, F4 again when you want them to fire.
Lure them with you infantry to force them to face a certain way and place your archers in a favorable position so that in the middle of the fight they won't be wasting shots on shields. You can of course cheese this but i don't. It is not fun and i am trying to enjoy the game with the tools that we have
Depending on what archers you have, a flanking unite of emptied quiver/bolts is still devastating. If your infantry is in square formation and you are doing this because you tried to lure them with arrow shots and it didn't work, let the enemy envelop them and then charge with your archers and infantry at the same time, tell your infantry to change formation to the line formation and enjoy the slaughter
It is gonna be like you created 2 flanks and if you have cav, they will add to the chaos!
You can retreat your archers when they run out of ammoThe problem I have, is when enemy doesn't attack, then I have to move close to them, I can deal with first enemy "wave", but then eventually after 2-3 enemy reinforcement wave, my archers will run out of arrows
I still have very minimum loss, and I have kill at least 200-400 enemy, but if I don't cheese it, I have no choice but to let every one charge, let me archers die, so my reinforcement archers with fresh arrows can come
I still win the battle with very few loss, I just don't like how the game design, the respwan system
I've actually turned around some major battles as a captain. Stopping infantry from over-extending is really important if you get that group. Archers is a lot about positioning based on height/line of sight and distance with regard to the enemy forces. Also need to know when to regroup when the AI infantry DOES overextend. I'm less sure about how to properly manage cavalry, though i'd imagine it has to do with target selection and timing for greatest disruption.that bothering to do any strategies is almost always pretty insignificant
This is so true!Actually I think big battles(+1000 units) need to be rarer, and have more impact on the development of wars / diplomacy, now just look like an infinite grind, even when some factions have a couple of castles and cities left they still has several large armies every few minutes, the whole campaign is build in how ONE battle changed the history of the continent, but so far battles seems to have 0 real impact.
They were usually able to arrange their lines before battle though (with some exceptions, naturally), and one of them was able to choose where the battle would take place.If you think that the generals of late antiquity and the Middle Ages had the same overview and management tools as in the Total War series of games, it is not surprising that you will suffer chagrin and difficulties.
Nonne likes this stunborn un-intelligent way. I think a game designer should ask questions about himself…. Or a game director, whatever his/her rank, result is disapointingThe problem I have, is when enemy doesn't attack, then I have to move close to them, I can deal with first enemy "wave", but then eventually after 2-3 enemy reinforcement wave, my archers will run out of arrows
I still have very minimum loss, and I have kill at least 200-400 enemy, but if I don't cheese it, I have no choice but to let every one charge, let me archers die, so my reinforcement archers with fresh arrows can come
I still win the battle with very few loss, I just don't like how the game design, the respwan system
Not disagreeing with you but where in any 1st person style game have you seen this done better outside of this series?
Distracting the enemy archers and pulling big chunks of their infantry along for the ride, so that your infantry are given really favorable many-on-few matchups. If you're fighting Aserai or Khuzaits, scattering their horse archers with a countercharge.I'm less sure about how to properly manage cavalry, though i'd imagine it has to do with target selection and timing for greatest disruption.
(Not meant as an attack, just tired)Not disagreeing with you but where in any 1st person style game have you seen this done better outside of this series?
Yep, noticed that too, my number VI formation appears in a sort of square, have to manipulate formations a lot to sometimes manage to get a shield wall, also archers sometimes are sorted as a pack and it's hard to have them in line...And why is it so hard for LINE formation to to be a line and not a square or blob?
Yes this is a good idea, at the moment I anticipate by not launching forces till all reinforcements have come, but it can be compliacted when the ennemy retreats far back from his initial position.The best solution I've on the forums is to make them spawn outside the map
Some forests are actually great for big battles, even better than other "open terrain" maps which are basically just football fields with invisible borders.You can add the forests / tight maps, for huge battles. Unmanageable. Huge battles need PLAINS / LOWLAND; not mountains nor forests.