I believe that these features are essential for the game. I do not believe that without more complex formations the game is truly complete.
A bit missleading title, given that you only elaborate on your own RBM mod. As far as I can see here now you basically want that they include your mod into the game or is there more behind it which you forgot to mention in your opening post?
It would seem the author would want something of comparable capability added to the game.
Personally, I would go further than
@Philozoraptor - I would like to see Realistic Battle Mod outright integrated into the game. That's because right now there are no other real alternatives. For the developers to make their own features would take months and many patches to master.
Looking at the videos, it is pretty much night and day.
I don't think RBM adds complexity, it's just a clear objective improvement over vanilla and makes formations like shield wall actually useful. It makes the AI act in a way you'd expect them to, instead of silly blobs being smushed together
RBM makes formation improvements, like shield wall. I'm surprised Philozoraptor didn't show a video of vanilla shield wall vs RBM shield wall, it's so much better. But still, I agree with the sentiment that troop formation fighting needs to be improved. RBM takes a step in that direction, but I'm not sure how much freedom modders have to improve things without TW making bigger changes on their side first.
Yes, RBM has many features - I think that there is a case to be made for adding 1 more video showing these.
The one issue is that the Philozoraptor didn't want to add too many in order to not make this into a wall of text. I think one more video in this case won't break the bank, so to speak.
Do they have to make features more complex? Not necessarily, making something complex doesn't always make it better.
Looking at the formation videos, one is not more complex than the other, at least not from what the player interaction with it would be, but the second one is definitely more polished. If I didn't know it was made by two different groups of people I would look at the first video and say "oh this is a proof of concept/sketch to demonstrate what the feature might look like" and the second one is the polished version after you had time to go over and give it some love.
Do they have to polish features before delivering them and go over some the features we have now? Absolutely, right now it feels like they have this list of things the game has to have and then they put in the minimal amount of effort just to cross it off and move on to the next item.
I think that the best computer games follow a formula of "easy to learn, but hard to master" - in other words, it's easy to understand the basic,s but to become truly awesome as a player has a steep learning curve.
Certainly, the core game needs polish before it can progress, but it is good to have the conversations now because it sets the stage for the future. Keep in mind that development will go on for years after release in the form of DLCs, expansion, etc. If the developers want this game to be successful, they will need this type of feedback and engagement.
People are often critical of TaleWorlds not because they want them to fail or for the sake of criticism, but because they want the game to succeed. A case could be made that for some posters, the tone should be a bit more constructive, but there's no denying the desire for a great game.
I would hope the developers add this eventually or even integrate RBM into the game. I don't think this will happen right away, but it is a very worthy long term goal.