I hate that the game just spawns looters and bandits no matter what. There should be a reason that can be prevented or encouraged that spawns them, not just a daily tick of "not enough bandits? ok I poo poo more into your map, regards the game". That's dum and warband was much better because It took a long time for bandit clusters to build up and if you cleared the hide outs and killed them you could at least have a clear area for good while. We've all done it right? We went a little too hard on the sea raiders and couldn't find anymore? Cleared the camp so Boyar Meriga would let you make a velvet shop and then "oh no what have I done..... now I have to farm tiaga bandits!". This is good, it shows the actual effect of your actions on the map!
Why do I have to waste time waiting till night? Walking there is enough wasting time! At some point the player's party (or something) should be deemed powerful enough to attack in the day!
There's always too many looters and bandits. There's also no discernable difference between a healthy normal map's bandit population and a map where I murdered everyone. This tells me either the AI's contribution really doesn't matter at all or that the game poo poo's in so many bandits and looters that it appears to not matter. Either is bad.
I want to spend my money in many many okay I have them all fiefs to send out manhunters! Lots of them! As many as I want! As Ruler of the continent(s?) I shouldn't have to ever look at another hideout or bandits party if I don't want to and spend my massive and infinite funds to do so! I can't even MAKE my clan parties go kill all the hideouts. I should not have to personally go have words with every party and go into every hideout!
Although most parties will offer to join me and be vaporized in the party menu thereafter, you get a few rascals that want to fight, sure I can attack and tab out for a few seconds or maybe with my 237 tactics and near 200 t6 units I could auto resolve. NO! It can still kill a t6 unit sometimes!
^unacceptable! If you want horrible rng for the AI on AI fine, but for the player we need something else! Why can't we just have units be ONLY KO-able by units more then 2 tiers below them? Why waste my time?
^Oh look one re-load and rng later and everything fine!
I don't want to see looters, bandits and hideout everywhere in endgame.
I don't want to fight bandits in endgame.
I don't want to talk to bandits in endgame.
I don't want to lose a special troops to looters in endgame.
I don't want re-load the game because of looters in the endgame.
Please TW, give the player some abilities and options to eradicate all the bandits and hideouts that DO NOT include the player walking all over the map having to interact with them.
I am the ruler of the world, I should have other options.
Why do I have to waste time waiting till night? Walking there is enough wasting time! At some point the player's party (or something) should be deemed powerful enough to attack in the day!
There's always too many looters and bandits. There's also no discernable difference between a healthy normal map's bandit population and a map where I murdered everyone. This tells me either the AI's contribution really doesn't matter at all or that the game poo poo's in so many bandits and looters that it appears to not matter. Either is bad.
I want to spend my money in many many okay I have them all fiefs to send out manhunters! Lots of them! As many as I want! As Ruler of the continent(s?) I shouldn't have to ever look at another hideout or bandits party if I don't want to and spend my massive and infinite funds to do so! I can't even MAKE my clan parties go kill all the hideouts. I should not have to personally go have words with every party and go into every hideout!
Although most parties will offer to join me and be vaporized in the party menu thereafter, you get a few rascals that want to fight, sure I can attack and tab out for a few seconds or maybe with my 237 tactics and near 200 t6 units I could auto resolve. NO! It can still kill a t6 unit sometimes!
^unacceptable! If you want horrible rng for the AI on AI fine, but for the player we need something else! Why can't we just have units be ONLY KO-able by units more then 2 tiers below them? Why waste my time?
^Oh look one re-load and rng later and everything fine!
I don't want to see looters, bandits and hideout everywhere in endgame.
I don't want to fight bandits in endgame.
I don't want to talk to bandits in endgame.
I don't want to lose a special troops to looters in endgame.
I don't want re-load the game because of looters in the endgame.
Please TW, give the player some abilities and options to eradicate all the bandits and hideouts that DO NOT include the player walking all over the map having to interact with them.
I am the ruler of the world, I should have other options.