Communication has dropped off quite a bit recently. However, if it's because they have their heads down working on the patch that's understandable, though they could still at least indicate what's progressing well thus far.
I'm pleased by some of the features that have been implemented in the last half a year, and their Future Plans statement which commits to a decent amount of good features people were asking for, but disappointed in the inability to commit to promised features (the criminal enterprises in alleys) or features that were a part of the series which people expected when they bought Bannerlord (the group of missing Warband features). Instead, we see a long term trend of committing to features which apparently very few people expected or asked for. It's nice to have those things, but surely they should be second priority after stuff TW literally advertises on their Steam store page.
Development has been, as always, too slow for most people's tastes including my own. A lot of major and medium problems which have been with the game since launch a year and a half ago (on top of an eight year development) remain unresolved, and changes in most patches are small to medium. Obviously working from home makes things harder, but the long development even pre-covid makes it clear that's not the whole issue. Maybe TW are holding off certain changes because they'll brick saves- reasonable, but shouldn't be allowed to get in the way too much. Maybe they're perfectionists and want to make the minor details of each system work perfectly before moving onto the next one. There could be an explanation, but either way the game is well overdue for major fixes, and the fix to siege ladders in 1.6.1 and mentioned further fixes to sieges is a big step in the right direction.
Though not yet enough to make up for the flaws, there's also a lot of good things about Bannerlord. TW's time dedicated to making this game work for modders is unusually good compared to other gamedevs. Bannerlord is a major graphical upgrade to M&B, has added many quality of life improvements, and the environments in particular are still stunning even now. The themes for factions, music for taverns and world travel is also top tier amazingly made stuff, though I'm getting a bit sick of the combat music. The UI guy also gets a shoutout for his constant engagement with the community and changes tailored to feedback. Duh communicates directly with us sometimes even though it isn't his job, and does seem to want to please the community, but tempering that with a strong desire to be honest. Overall, you can definitely say that many employees at TW are putting their heart into trying to make a really good game. (One less now though, RIP mexxico)
If I was more interested in multiplayer I'd probably add about 20% to my disappointment. As it is, I'm selfishly glad it isn't being prioritised over SP but feel bad for them.
I have Hope™ that even though progress is slow, if they keep working at their current rate, the game might be a good sequel to Warband in roughly one more year. Something we will then have been waiting a literal decade for.
TL;DR: there's a lot TW is doing that I like, and a lot that I dislike. 50%.
Of course, if 1.6.3 is good, most of us will be very pleased with TW. But it will need to be really good to change my long-term satisfaction with the state of the game.