the store random number generator in mount and blade has too many duplicate 'random' numbers
here is my code defined in module constants using python
however in game i see the same hair everytime
here is my code defined in module constants using python
Code:
def randgennodups():
import random
output = random.sample(range(10), 1)
output1 = output[0]
return output1
("init_town_walkers_bugged", ##too many duplicate "randoms" MB has a ****ty random generator
[
(try_begin),
(try_for_range, ":walker_no", 0, num_town_walkers),
(store_add, ":troop_slot", slot_center_walker_0_troop, ":walker_no"),
(party_get_slot, ":walker_troop_id", "$current_town", ":troop_slot"),
(gt, ":walker_troop_id", 0),
(store_add, ":entry_no", town_walker_entries_start, ":walker_no"),
(store_random_in_range, ":walkers", walker_templates_begin, walker_templates_end),
(set_visitor, ":entry_no", ":walkers"),
(try_end),
(try_for_range, ":walker", walker_templates_begin, walker_templates_end),
(assign, reg1, randgennodups()),(store_random_in_range, reg2, 0, 24),(store_random_in_range, reg3, 5, 15),(store_random_in_range, reg4, 0, 7),
(val_mod, reg1, 10),
(store_random_in_range, reg5, 0, 7),(store_random_in_range, reg6, 0, 7),(store_random_in_range, reg7, 0, 7),
(store_random_in_range, reg8, 0, 7),(store_random_in_range, reg9, 0, 7),
(str_store_troop_face_keys, s1, "trp_player"),
(face_keys_set_hair, s1, reg1),(face_keys_set_beard, s1, reg2),(face_keys_set_age, s1, 0),(face_keys_set_face_texture, s1, reg3),
(face_keys_set_morph_key, s1, 1, reg4),
(face_keys_set_morph_key, s1, 2, reg5),
(face_keys_set_morph_key, s1, 3, reg6),
(face_keys_set_morph_key, s1, 4, reg7),
(face_keys_set_morph_key, s1, 5, reg,
(face_keys_set_morph_key, s1, 6, reg9),
(face_keys_set_morph_key, s1, 7, reg4),
(face_keys_set_morph_key, s1, 8, reg4),
(troop_set_face_keys, ":walker", s1, 0),
(store_random_in_range, ":clothing", unisex_clothing_start, unisex_clothing_end),
(store_random_in_range, ":clothingf", female_clothing_start, female_clothing_end),
(troop_get_type, ":gender", ":walker"),
(try_begin),
(eq, ":gender", 1),
(troop_add_item, ":walker", ":clothingf"),
(else_try),
(eq, ":gender", 0),
(troop_add_item, ":walker", ":clothing"),
(try_end),
(try_end),
(try_end),
]),
however in game i see the same hair everytime