I am really curious about cavalry performance in 1.6.0 and if melee cavalry units feel better now. I have read something about cavalry AI getting improvements against other cav units which sounds interesting.
I've tried out a little bit of custom battles (alright, a dozen or so, I was curious myself) and these aren't judgements on how it performed, just my feelings on how it reacts now compared to before in the same scenarions and maps. I didn't actually partake myself, I just ran around and watched without "aggroing" enemies and acting as a sergeant so I wouldn't interfere with the AI. Also, empty plain map to give cavalry an edge, which was the point.
I tried (before and after) a typical 250 vs 500 custom battle, Vlandia versus Khuzait, mainly to see how the heavy vlandian cavalry fares against horse archers, and another 250 vs 500 with Vlandia versus Sturgia and Battania, to see how the cavalry deals with massed infantry/archer support and how the enemy uses formations. After this I replayed the same battles but in a 500 vs 500 setup.
The setup was the same for 1.5.10 and for 1.6.0, I didn't use the new feature to customize the troops on the field as not to alter the balance.
Pre-1.6.0 results below.
Vlandia-Khuzait, 250 vs 500: Long-ish battle, eventual loss for Vlandia. AI performed borderline decently, often pushing the horse archers away and pursuing them with part of the troops while the rest engaged in sparse order. Superior number and HA meant clear defeat.
Vlandia-Khuzait, 500 vs 500: Rather short battle all things considered, khuzait melee cavalry defeated while their HA picked off the vlandians as they pursued. Khuzait melee cavalry suddenly routs after less than a minute of engagement, leaving all the vlandians against a handful of HA. Decisive Vlandian victory.
Vlandia-Sturgia, 250 vs 500: Rather long battle. Vlandia charges the front line (archers which kept staying there for no reason) while the sturgian infantry attacks with some delay. Eventually the infantry forms small clusters which are unassailable by the cavalry, Vlandia routs. Pyrrhic victory for Sturgia, given the losses and the numbers in the field.
Vlandia-Sturgia, 500 vs 500: Medium length battle. Sturgian infantry fails to protect archers yet again, archers rout, superior cavalry numbers eventually whittle down resistance in a fierce fight. Pyrrhic victory for Vlandia, since too many cavalrymen died while attempting to fight infantry as if they were also on foot, not using mobility at all and often attacking from the front whereas they could have attacked from behind or from the flanks.
Vlandia-Battania, 250 vs 500: Short battle. Cavalry annihilated by archers and massed infantry. Replayed it multiple time to verify it wasn't a fluke. Utter vlandian defeat, the AI charged as one - only to get bogged down in the usual melee fight, with the occasional lucky cavalryman able to do some slight tapping of shields before being brought down.
Vlandia-Battania, 500 vs 500: Long battle. Cavalry badly battered by archer fire. Cavalry eventually manages to rout the archers, a long melee skirmish ensues. Vlandia emerges as the victor, but with just 24 survivors. Pyrrhic vlandian victory. Same AI problems as the previous battles.
1.6.0 results below:
Vlandia-Khuzait, 250 vs 500: Short, brutal battle. Cavalry fails to pursue the HA at all but gets distracted by them, so it ends up slaughtered by the enemy melee cavalry as they reposition. Total vlandian defeat. The HA are shown to be far less deadly than before, with less accuracy and more willingness to engage in melee.
Vlandia-Khuzait, 500 vs 500: Very long battle. Vlandia doesn't pursue the HA yet again, but manages to defeat the enemy melee cavalry. Eventually the vlandian manage to rout the HA as well, so the battle ends in a victory for them. Only 11 survivors.
Vlandia-Sturgia, 250 vs 500: Short battle. Cavalry ignores the fact the enemy is in a melee circle and charges right into it. Routs shortly thereafter with absurdly high losses and only 53 enemy losses. Total vlandian defeat.
Vlandia-Sturgia, 500 vs 500: Short battle. Again the cavalry charges the melee circle and performs pathetically. Typical pattern of cavalrymen "charging" with no penetration whatsoever, and the few who got inside the circles were annihilated in short order. The stragglers tapped the shields of the infantry, nothing more. Terrifying loses to enemy fire in the first charge, too. Total vlandian defeat.
Vlandia-Battania, 250 vs 500: Short battle. Same pattern as with Sturgia: useless charge against massed infantry, cavalrymen destroyed as they stand still against the shieldwall (circled shieldwall, I suppose I could call it?) Almost no enemy losses, total vlandian defeat.
Vlandia-Battania, 500 vs 500: Medium length battle. Another futile charge, enormous losses inflicted by battanian infantry (the enemy archers were basically unable to act and shoot at all from inside the circle, but did melee nicely whenever a straggler managed to get into the circle formation.) 308 deaths and 191 routed vlandians, 32 dead and 11 routed battanians. Absolute disaster for Vlandia.
Conclusions: this wasn't an accurate test at all, I realize that. But it's how I killed some spare time earlier today. From what I've seen the cavalry performs worse against massed infantry than before, but that might be because now the infantry is far more quick to get in a circle formation. The HA are definitely less effective, but so are the melee cavalry. The pathfinding seems to have gotten worse, while being a little more reactive: the formations tend to respond quicker to threats in 1.6.0 but they do so in a scarcely effective way. There's no indication any significant progress has been made, aside from a little more reactivity.
P.S=It's getting less and less Mount and Blade and more and more Dismount and Shieldwall.