Sorry excuse from mediocre player to preserve kiting and cav meta.Title should be "10 postulates of Hairless aka how to make Destiny Masters win every match".
Sorry excuse from mediocre player to preserve kiting and cav meta.Title should be "10 postulates of Hairless aka how to make Destiny Masters win every match".
That wouldnt do too much since cavalry 100% controll the field of battle, so they can double S to stop infront of a spear, double W to get away, knowing the 2 second cooldown they'll back off, and come back 3 seconds later and potentially do the same. It wouldnt fix the main issue of double S which is a total dominance in every close quarter fight.Yes yes much good.
Only i'd say no need to remove WW/SS
Just limit it or in other words put a cooldown on how much it can be done.
For example: Now u can do whatever infinitly
But instead : Press WW and then no SS for you for 1 or 2 seconds
Press SS and no WW for 1 or 2 seconds.
Might not sound like much but..
Since low value classes get access to maces which do 100% armor penetration, armor is effectively useless. The easiest solution to this is remove all maces from low tier archers and infantries, this'll make heavy infantry abit stronger, since a warrior costing 100 gold cant 2 hit them.I'm not sure about meaning of this, but isn't heavy infantry already tanky as hell? Swords usually do jack **** to heavy inf. It just bows, cavs and maces that do the work.
Imagine insulting of trash the best inf in warband & one of the best in bannerlord when actualy you are a mediocre inf in divC1st of all I guarantee you I have more hours on warband than you and I did not play competitive I spend my time playing mercenaries and NW.To implement chambers they will have to destroy the whole ****ing combat and rebuild it so I doubt they will do it. I play that since september 2019 and I've see complete change of combat twice and it's not fun at all.
As for you my friend I'd say the trash player here is you since you cry about the current combat cuz you get smacked too much.If anything has to be changed is kicks being more punishable and cav knockdown being 50% faster.
Well i'd reccomend u try and test this out.That wouldnt do too much since cavalry 100% controll the field of battle, so they can double S to stop infront of a spear, double W to get away, knowing the 2 second cooldown they'll back off, and come back 3 seconds later and potentially do the same. It wouldnt fix the main issue of double S which is a total dominance in every close quarter fight.
cav needs to ss only once to dodge spear hit or pila and then kill everybody. Ofc adding cd will reduce cav's maneuverability dramatically, but anyway it'll be able to do it's stuff. Usually cav just stays afk and hitting with it's spear in the back for 15 seconds straight with great attack speed, and it doesnt even need to move to make huge impact.Well i'd reccomend u try and test this out.
Try only SS once while going fast.. U'll see why it's not quite correct what you wrote here.
And then SS once every 2 sec while going fast
ITS MUCH less effective then full on spam that is possible now.
Same with acceleration.
Try to tap WW and then use only normal W hold
Huge difference
And then on top of that try to SS to stop but then don't WW for 2 seconds aswell.. Instead just normal W for 2 sec
AND most importantly try to WW and then for 2 sec only slow down with holding S instead of SS.
It would make WW a commitment and a risk, not some funky mechanic that u can use to basically drift with your mount.
Now i'm just saying 2 sec. Not sure what the correct timings should be. But there need to be some imo
And cav running back and forth is normal
Actually cav needs to run back and forth.
And not be able to have total manuvering dominance in close quarter inf-packed fight. And that would also be aided by better DMG to horses in general.
Rn. i'd say that DMG to anything, not just horses, depends too much on speed of the hit. Instead of actual raw dmg of the weapon/ weapon weight.
IMHO OFC
Btw. i thought about dem turncaps and what i think would be best.I also still think a slight turncap is needed while attacking, could tie into 4.
If I am mediocre inf then that makes you mediocre cav judging how skilled you are.Also it is Arni who called me a retard for expressing my opinion on the topic.I play in div C because unlike you I choose my friends over being in a team with sweat tryhards in A.Many times I clapped you in skirmish games where we were both in equal stacks so I don't get if I am mediocre what are you then?Imagine insulting of trash the best inf in warband & one of the best in bannerlord when actualy you are a mediocre inf in divC
While I mentioned 2h as an obvious issue the main reason to add a small turncap is to improve shield fights so I think it should apply equally to 1handers. I also think different turncaps on different weapons would feel too odd and offputting if you went from one to another. Turncaps can be really frustrating and feel bad, so it should be as light a touch as possible.Btw. i thought about dem turncaps and what i think would be best.
I do agree that while using lmost every 2h weapon it shouldn't be possible to spin around and turn after released attack.
But i don't think that doing a hard turncap limit for every weapon equally would be fair.
In other words i think doing a 360 swing with shortsword should be possible.
So i suppose the simplest way would be to have turncaps tied to weapon weight. More weight = less turning capacity
Wdyt ?
He means the cleaving through horses into the rider aspect of native.I don't agree with those.What kind of suggestion is that increase hp of infantries?Removing WW/SS?Only needed thing in BL is removing throwables and a proper rearing.Removing throwables is like buffing heavy inf and cavs and solving the rear issue when heavy infantry stabs the horse will solve issues in the game.
4,5,6 can be done.7 is situational,depends on the developer's choice.Others are not needed.You didn't mention about Softspots in the spears.Because of the softspots heavy infantries can't counter cavalries.
About first one, in native cavalries doesn't get hit when they get reared,are you confused with mercenaries mod,maybe?Also in native cavalries can block while rearing,in BL it is not happening.