If you're referring to something like the Morgh's editor that was created for Warband - No, we don't have anything like that internally.Will the mod tools ever officially include a code editor to interface with Items, Troops etc?
If you're referring to something like the Morgh's editor that was created for Warband - No, we don't have anything like that internally.Will the mod tools ever officially include a code editor to interface with Items, Troops etc?
Do you think that could be a useful addition to the mod-tools? I bet it would save a lot of people a lot of time.If you're referring to something like the Morgh's editor that was created for Warband - No, we don't have anything like that internally.
I think the Morgh's editor was a nice community tool that allowed for easier access to modding for those that didn't want to go knees-deep into the whole thing. Seeing we don't have something like this internally for Bannerlord, I doubt it will be developed just for modders. I'll bring it up as a suggestion though.Do you think that could be a useful addition to the mod-tools? I bet it would save a lot of people a lot of time.
Old engine and games based on it are like a decade old, and module systems are still poorly documented. While you're suggesting things tell them to add some documentation to the old module systems. As someone trying to make something similar to Morgh's editor, i see a lot of unexplained stuff lying around in the module system. I asked what a float variable does in the script, nobody seems to know the answer. Is there any developer worked on warband engine wandering around the forum? I could use some help with those stuff.I think the Morgh's editor was a nice community tool that allowed for easier access to modding for those that didn't want to go knees-deep into the whole thing. Seeing we don't have something like this internally for Bannerlord, I doubt it will be developed just for modders. I'll bring it up as a suggestion though.
The issue is that a proper code editor could actually speed up everyone’s work.I think the Morgh's editor was a nice community tool that allowed for easier access to modding for those that didn't want to go knees-deep into the whole thing. Seeing we don't have something like this internally for Bannerlord, I doubt it will be developed just for modders. I'll bring it up as a suggestion though.
I'm lost. What do you mean by code editor exactly? Can you give me an example of this?A code editor
You’re right that it would take quite the time to make & integrate. Seems like there’s just not that much documentation available for the code material of the game that isn’t to do with new models and scening.But if you mean something like troop tree editor etc, I can understand why Dejan and team decides not to do that. Because Native Troop trees are already done more or less and creating a tool for that, which will take several months and integration might be too much work for them.
Since we're in early access, a decision has been taken to not release any code-related documentation yet. As you can see from the patch notes, a number of refactors have been done over the past year. These refactors would have rendered portions of the code documentation obsolete. You can expect to see more code-related documentation being added in the future.You’re right that it would take quite the time to make & integrate. Seems like there’s just not that much documentation available for the code material of the game that isn’t to do with new models and scening.
Not possible at the moment, unfortunately. We plan to support other platforms in the future.emm...How can I find it in EPIC?
Do you have a rough estimate on when more code-related documentation will be released? Like within a month, six months, a year.Since we're in early access, a decision has been taken to not release any code-related documentation yet. As you can see from the patch notes, a number of refactors have been done over the past year. These refactors would have rendered portions of the code documentation obsolete. You can expect to see more code-related documentation being added in the future.
In the meantime, the community started on an unofficial documentation a while ago: https://docs.bannerlordmodding.com/
The 1.5.8 naming will be fixed. We currently have an issue with beta 1.5.9 of the tools and will be releasing it as soon as possible.TW are aware that there are no mod tools for 1.5.9, correct?
modding.tool.beta - beta does not work with the 1.5.9 game. Plus 1.5.8 is the stable branch, not the beta.
I would assume that it was intentional(or known) that there is no 1.5.9 tools, but the beta names and patch notes for 1.5.9 tools suggests that there was a mistake of not releasing the tools.
Not possible at the moment, unfortunately. We plan to support other platforms in the future.
Yep, we'll release the modding tools on GOG too. No ETA though.Presumably GOG would get this too right?
Is there a general timeline as to when other platforms might get features that steam gets?
Just got the game via GOG as soon as I saw it was out of EA, can't wait to try out modding this game, and congrats for leaving EA!Yep, we'll release the modding tools on GOG too. No ETA though.
We don't have something like that planned.Will we get a tool from the developers to create our own quests?
For those who are not friends with programming...