Judging by the last update this goes without having to explain why just vote yes or no.
I'd argue that cav in itself is fine, but it's interactions with other classes (read: infantry) are bad right now.
Sound cues need to be better. So many times i get surprises by a hit in the back that i didnt hear coming.
Judging by the last update this goes without having to explain why just vote yes or no.
The fact that archers are OP should not stop the nerf hammer on Cavalry. Archers are shooting like guns and horses are tanks. Both must be nerfed.Personally I don't think horse HP should go down because that makes them more vulnerable to archers, and archers can already take a horse out quite quickly, but instead other changes should be looked at to redefine the balance between cavalry and infantry.
Not too sure where I'd put cavalry tbh. I can acknowledge that the light cavalry units are usually extremely fragile but their damage output makes up for it. I can agree that sound cues could use improvement cuz getting shanked from behind by kontos is not ideal but at the same time, I feel like they should have increased survivability and offensive power specifically against archers. Yeah, i'm still sticking to my idea of giving cavalry situational flinch immunity against ranged attacks.
At the very least, cavalry seems more difficult to use compared to Warband but definitely much more rewarding, and spears/pikes still do well enough to act as a cavalry counter. Meanwhile, archers still turn the damn game into a tactical shooter.