WALL-E
Recruit
I might have missed some dev updates but has there been anything said about the social side of the game. Like conversation, relationships, heaving a wedding, holding feasts, persuasion checks, more socially meaningful interactions with companions ext.?
I understand that combat, smithing, bugs, and quests are a bigger priority. But I just want to know if there was mention of plans in that area.
I like how companions are generated randomly. However, one day I would like for them to have more of a personality and react to the things happening around them. So that they can be a bit more memorable.
I understand that combat, smithing, bugs, and quests are a bigger priority. But I just want to know if there was mention of plans in that area.
I like how companions are generated randomly. However, one day I would like for them to have more of a personality and react to the things happening around them. So that they can be a bit more memorable.
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