Hello, I was following this thread and all the others recommended, and I have everything fine in my MS files, but I realized after several tests and analysis that:
1- when modifying the command command numbers in header_triggers, the order of the sounds is altered.
2- when only the F2 key is pressed, it makes a sound (the one assigned) and the same happens with the other F3, F4, F5 keys, etc.
3- all orders need 2 keys to execute them (f1 + f2 = follow me, f1 + f3 = charge), then according to point 2, if I order to attack, my character emits the sounds "stop" and then "charge" and so on successively .... if I order, separate more, it is heard when pressing the F2 (follow me) and F6 (advance) .....
In summary, it seems that the code would be executing a sound per key and that is not what I would like to happen.
If anyone knows how to improve this, I would greatly appreciate your help.
PD. I also looked in the WFaS MS, but I did not find the script that says Tocan