There is a system within the stance system that clearly is designed to have a role. What that role is, it seems nobody knows or understand.
But it works like this: Left forward stance seems to be a "power" stance. If you run forward and hold an overhead attack for slightly longer than a quick attack, you'll notice that it delivers a more aggressive animation *and then switches you automatically back to the right foot forward or "fencing" stance as I call it.*
With this "power" attack, you cannot chain into another attack. So, there's clearly some intent in terms of design here. But almost nobody knows about this system, if they do they don't talk about it at all. I have not tested the "power attack" speed or damage vs standard overhead. This works with all attacks btw, but the animation is most noticable with the overhead particularly on 1 handed swords.
I discovered this because I noticed occasionally after I spawned my first overhead would look different than the others. After some testing I found that it's linked to the left foot forward stance and that you are put into the right foot forward stance after performing the technique.
If anyone has further information on this i'd love to hear it. My point is that it seems nobody really understands the stance system enough to truly claim to think it's worthless or worthwhile. If you DO, i'd love to hear from you. I'd also love to hear the developers thoughts regarding design of the stance system, how they wish to change or improve it.
Personally I am not a Warband purist, so I love the concept of different stances and anything that adds more depth to the combat.
Edit:
Here's a breakdown in the difference in animations. I posted this video before I figured out how the system actually worked:
But it works like this: Left forward stance seems to be a "power" stance. If you run forward and hold an overhead attack for slightly longer than a quick attack, you'll notice that it delivers a more aggressive animation *and then switches you automatically back to the right foot forward or "fencing" stance as I call it.*
With this "power" attack, you cannot chain into another attack. So, there's clearly some intent in terms of design here. But almost nobody knows about this system, if they do they don't talk about it at all. I have not tested the "power attack" speed or damage vs standard overhead. This works with all attacks btw, but the animation is most noticable with the overhead particularly on 1 handed swords.
I discovered this because I noticed occasionally after I spawned my first overhead would look different than the others. After some testing I found that it's linked to the left foot forward stance and that you are put into the right foot forward stance after performing the technique.
If anyone has further information on this i'd love to hear it. My point is that it seems nobody really understands the stance system enough to truly claim to think it's worthless or worthwhile. If you DO, i'd love to hear from you. I'd also love to hear the developers thoughts regarding design of the stance system, how they wish to change or improve it.
Personally I am not a Warband purist, so I love the concept of different stances and anything that adds more depth to the combat.
Edit:
Here's a breakdown in the difference in animations. I posted this video before I figured out how the system actually worked: