Anyone else find the progression system really unsatisfying?

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In Warband, when you leveled up, you had points you could assign. Now, everything related to progression requires you to train in the related skill.

Although it makes sense in terms of realism, it kind of sucks for 4 reasons:

1: When you level up you put a point into something, but that has basically no immediate effect except increasing xp rate so you don't gain anything directly from leveling up. This feels pretty bad since leveling up should mean your character gets stronger

2: You need to be actively doing the thing in order to level it. The biggest offender is Athletics/Riding. If I want to mainly fight on foot I want high athletics but if I want to get the most xp I should be walking on the map on foot, which is just gimping yourself in terms of speed for no reason other than XP. So I wish I could level athletics quickly while still riding on the map and not feel bad about it. Not to mention it's best to start on horse to organize the battlefield before combat.

3: The bonuses you get for reaching certain thresholds are tiny, so you don't really feel them.

4: Every time you make a choice you feel like you're missing out on the other thing. I get the idea of a skill tree but some of these feel really bad to give up! Like the first skill choice of one-handed, you're losing something valuable with either one.


So I was wondering if people felt the same and if TW is planning on changing this. I hope they do because to me it is a massive downgrade compared to Warband
 
There's nothing satisfying about it at all. Your level 1 character and level 24 are almost the same. Most skills and perks aren't good enough to matter.
Some skills level so slow they're useless on MC. There's no 'build' and no 'ready'. You can't build up engineering and medicine early to use later.

So I was wondering if people felt the same and if TW is planning on changing this. I hope they do because to me it is a massive downgrade compared to Warband
I ***ing hope so. I know they're changing how you level up in some way and they're skill working on skills/perks but I really hope they throw this baby out with the bathwater and feed it to a hippo!
Just make it like Warband. Or here's a thought..... a big idea, make it like warband and THEN ad a perk tree on top of that, so they're actually "just perks" and not all you ****ing get too bad so sad looserS!

The only people I've seen that claim to like the current system also have absolutely no understanding of it's mechanics or what skills/perks even function.
They just mindlessly assume "oh boy it's like my favorite game ever skyrim du dur dur dur dur".
 
They already said they are changing the leveling system to include the individual xp points from skilling, not just the skill ups.


For singleplayer, our focus for the immediate future is still very much on stability and performance. But that’s not to say that we aren’t still working on other aspects of the game: perks continue being completely overhauled and work progresses on new scenes, quests and AI improvements. Additionally, improvements to kingdom politics and voting that will give players more options and control are in the works, along with additional ways to use companions and clan members, including assigning them as formation leaders. Also, an incoming update is planned where character levels will depend on raw experience collected from skills rather than skill level increases. Overall this should make it easier to focus on a particular set of skills. We also plan to make improvements to the Crafting system which will change how you progress and gain experience so that it is less grindy and will reward creativity to a greater degree. Additional main storyline quests will also be implemented in the near future. These will include the quest to rescue your family as well as quests where you will work against the conspiracy. Finally, more dynamic quests that are generated in response to world events will continue to be introduced.
 
I'm glad the tax skills like Inventory Management, Prisoner Management, Power Draw, etc. are gone. I like that I can grind stewardship and scouting just by walking around. Perks are fine as a concept.
The only people I've seen that claim to like the current system also have absolutely no understanding of it's mechanics or what skills/perks even function.

I like it and I know exactly which perks work.
 
Imo the problem with the levelling system is that your growth depends on your focus/attributes points and is CAPPED ! Why would an awesome medic be lock to being an average engineer at best ?

I absolutely love the skills level up on use, why would your character become a master archer if all is doing all day is swing a 2Handed blade ? It just makes sense.

One horrible thing about the levelling system besides the cap is the "learning rate" that is independent from the xp rate, basically the higher your overall skills ie. level, the SLOWER the xp gain from all other skills.
So being a skilled level 200 swordsman will somehow makes your character learn smithing slower, just why is that ? It's terribly pointless as your growth already requires more and more of XP to continue the further you progress in a specific skill.

Cap' skills are already a thing in games like Life is feudal, and it's truly a pain, but even if I despise it some people defend it because it makes the mmo more "balanced" to prevent people from doing everything by themselves.
However it makes no sense in a solo game it should be removed all together with the learning rate.

I believe that purposely preventing a player from developping his character is the worst thing to do in a solo game, just let player do whatever they want, putting restrictions will just force user to mod/find abuse or MIN-MAX and lock their character into specific playstyle to reach maximum efficiency, just look at my signature to see how I "fixed" the levelling of the game.

Right now in vanilla to maximise your growth you have to be a jack of all trade master of none and you will not even be able to reach high levels, adding more attributes/focus per level up would temporary ease the pain but not fix the problem.

TLDR : NEVER UNDER ANY CIRCONSTANCES put a 0 xp rate in any skills just let player continually strive for something, even if it's a minor improvement that requires a lot of grinding, never put a flat 0.

Also I did not mention perks, because most are just placeholder and will be revamp (soon?) and I don't think tying attributes/focus with increased stats like attack speed would be a good thing either, a faster xp rate is fine it just need the right balance and no cap.
 
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I like it and I know exactly which perks work.
No you like the 'idea' of it, not it as it exists.
It's like if I say I like Women and imagine a beautiful young woman with perfect skin big round beautiful shoulders. Yes I like that very much. Do I like any rando women I see when I go shopping nowhere because corona , not at all.
 
TLDR : NEVER UNDER ANY CIRCONSTANCES put a 0 xp rate in any skills just let player continually strive for something, even if it's a minor improvement that requires a lot of grinding, never put a flat 0.

This tbh

I actually like that as you start to specialize you slow down in other areas, but there should never be a hardcap like this.
 
No you like the 'idea' of it, not it as it exists.

I'm pretty much the undisputed expert in what I like.

And I know I like it more than Warband's because I still go back and play Warband, and deal with that skill system.
"Man, I want a leadership focused character... hmm... starting points here, there... but I want to use this high-level bow too. Wait... need a power draw of four... well ****, that's like twelve STR required. So at least level eighteen with these starting attributes... but that doesn't leave me enough CHR to get a five in leadership until... level 21..."

Then I reach end-game at just about the same time as I reach level 22, meaning my 'build' was in play for only a sliver of the playthrough.

In Bannerlord, I just shoot the damned bow until I'm really good, even with only 2 points in CTR.
 
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I'm pretty much the undisputed expert in what I like.

And I know I like it more than Warband's because I still go back and play Warband, and deal with that skill system.
"Man, I want a leadership focused character... hmm... starting points here, there... but I want to use this high-level bow too. Wait... need a power draw of four... well ****, that's like twelve STR required. So at least level eighteen with these starting attributes... but that doesn't leave me enough CHR to get a five in leadership until... level 21..."

Then I reach end-game at just about the same time as I reach level 22, meaning my 'build' was in play for only a sliver of the playthrough.

In Bannerlord, I just shoot the damned bow until I'm really good, even with only 2 points in CTR.
That's what you get for taking the Charisma pill! Total trap!
I got full INT female noble and my 14 surgery, engineering and wound treatment are in play from about day 45 for the entire campaign onward! I Max out PD along the way sniping out the garrisons all day!

The things you say you like are more the absence of WB features then any existing BL feature.
Okay you wanna do damage and have a big party without having to do the pain staking math on the character form..... OKAY I guess BL works for you in that respect. If all you like about it is that it makes you think and plan less, that's not much to say in support of it.

I'm glad the tax skills like Inventory Management, Prisoner Management
BTW I agree fully with this, but it's not part of the skill/perk system.
 
I just find stupid people who wants the same as Warband.. If so, why make another game? Better yet, why the hell buy the new game and just keep playing Warband.

They want implement new things, they want a different game of Warband, I really don't get it this obsession. I like Warband too, but it's a past and dead game when I saw what Bannerlord can become.

It's like a relationship: You start with a new girl, then pretend you propose her, then you turn to her and say: "Hey, listen, we're goin get married, but you should know that my ex-gf did things this way, she was like this, dresses like that. That's who you should be"

WTH????!!!!

Then why get something new if you don't like to test new things, have new things, why stuck on something that's dead?
 
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It's like a relationship: You start with a new girl, then pretend you propose her, then you turn to her and say: "Hey, listen, we're goin get married, but you should know that my ex-gf did things this way, she was like this, dresses like that. That's who you should be"

WTH????!!!!

Then why get something new if you don't like to test new things, have new things, why stuck on something that's dead?
They want something GOOD! They want to take Miss makeshift and turn her into what they want, just like they did the ex too.
That's what I want in BL too, something GOOD. I want to take this beautiful young body full of both good and bad ideas, teach it it do all the good stuff the ex did and nurture the good ideas, but absolutely stomp the souls out of the bad ideas!
Honey, baby, darling come here.....what is this? what is this mechanic in bathroom floor? I know but why is it there in the first place?
LEARNING SPEED REDUCTION ON LEVEL UP?
You think that's okay?
You think that's what I want"
You get the **** out and don't talk to me until you understand why you're wrong!
 
That's what you get for taking the Charisma pill! Total trap!
I got full INT female noble and my 14 surgery, engineering and wound treatment are in play from about day 45 for the entire campaign onward! I Max out PD along the way sniping out the garrisons all day!

The things you say you like are more the absence of WB features then any existing BL feature.
Okay you wanna do damage and have a big party without having to do the pain staking math on the character form.... OKAY I guess BL works for you in that respect. If all you like about it is that it makes you think and plan less, that's not much to say in support of it.

I did say I like perks as a concept, didn't I? Other than that, yes, just taking out the things I didn't like about Warband's skill system made me like Bannerlord's system more.

Warband skills were like getting ice cream with peas in it. Bannerlord took the peas out and added chocolate sprinkles.
 
I like the idea of having specialised characters because it gives purpose to companions. The whole system definitely needs an overhaul though, I've seen many good suggestions on the forums. Let's hope TW takes some of the feedback into account.
 
I think it would really help if attribute points did something besides raise the cap and learning rate. Such as a bonus to movement speed, health, or strength. Having an overall modifier/bonuses to cross skills would add another layer and make characters interesting. Such as my strong 2-h warrior with a high strength maybe has more stamina when being a blacksmith. Our high charm skill increases our chances in roguery for not as high of an honor hit when raiding.
 
I think it would really help if attribute points did something besides raise the cap and learning rate. Such as a bonus to movement speed, health, or strength. Having an overall modifier/bonuses to cross skills would add another layer and make characters interesting. Such as my strong 2-h warrior with a high strength maybe has more stamina when being a blacksmith. Our high charm skill increases our chances in roguery for not as high of an honor hit when raiding.
Skills are already doing that, the higher your weapon skill the higher the damage, higher athletics higher move speed.If you also add the same things for attributes it would just be harder to balance and probably break when reaching high value.

It could work if you are adding other stats than the one the skill offer, such as extra health for example.
Or if we consider a max attributes/focus as some kind of "base material" and then having less than 10 in an attribute would apply a penalty, but it should be possible to slowly gain enough attribute by levelling up to not be "stuck" to one playstyle for your entire campaign.

But I'm 100% for cross-skills, developping strengh and stamina as a blacksmith should give you an advantage over a character with the same combat ability but no time invested in other skills.

I'm not sure about this one but I think right now it is somehow working this way for companions during auto-battle, the total of their skills points is their level, depending of their level they are classifies as either a T1-T2-T3-etc during the simulations and therefore even 2 companions using the same equipements and the same combat skill, if one have more total skill points than the other you should notice a difference.But as I said I'm not sure about that part and it's just a global system (level) for a specific situation (auto battle) this could be improved upon a lot.
 
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I did say I like perks as a concept, didn't I? Other than that, yes, just taking out the things I didn't like about Warband's skill system made me like Bannerlord's system more.

Warband skills were like getting ice cream with peas in it. Bannerlord took the peas out and added chocolate sprinkles.
I do see where you are coming from, but I don't agree.

How can you say BL added sprinkles when if you want to choose a playthrough of your choice, you have to literally race to either find companions or force yourself to avoid certain things like trading so that you don't further diminish xp gain?
 
How can you say BL added sprinkles when if you want to choose a playthrough of your choice, you have to literally race to either find companions or force yourself to avoid certain things like trading so that you don't further diminish xp gain?

Because it has never been a concern for me in any of my playthroughs. They end before I cap out on skillpoints, usually around day 600-900 or so.
 
I want the system to work and truly hope TW can get it working. Better yet if it starts effecting your regular troops. That way we might get more variety between two seemingly similar troop types.
 
I have never felt rushed when playing Warband or any of its mods that don't have some invasion script. In Bannerlord I feel rushed to get my companions, rushed to get a workshop-you are in the red daily without one, rushed to get married (age), and rushed to found a kingdom before some of the are wiped out. The whole game feels rushed.
 
I have never felt rushed when playing Warband or any of its mods that don't have some invasion script. In Bannerlord I feel rushed to get my companions, rushed to get a workshop-you are in the red daily without one, rushed to get married (age), and rushed to found a kingdom before some of the are wiped out. The whole game feels rushed.
The game runs so slowly their is no rush to get married. As to getting a workshop and get companions, I would disagree with that too. There is plenty of money to be made, if you don't take on a party larger than 15.
 
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