(Edited)
Hey Nhd (nearly missed out on you there buddy)
Well to answer most what you wrote. and you, aswell as many others might disagree with me or dislike my point of view.
But i wanted to release Jutland as a ''super'' experience, with all the greatest tweaks combined into my overhaul.
- no, none of these mods are in theory crucial for the overhaul. but they are for me. Jutland is a evolutional mod for viking conquest which changes nearly every politics going on, on the map. espcially around Skandinavia, so it feels like a different campaign you are doing. it is no longer just about being a viking and conquer England, skotland or Irland. But instead you as a jarl or king in Danmark or any other skandinavian country also constantly have to solidate your power in your home region as there are many jarls and other kings with the desire of owning what you have, that means you can not simply go on a campaign for years in foreign countrys, because then you will lose what you have in Skandinavia. We are talking a total of 7 factions in Skandinavia now, compared to Vanilla VC where there are only 3. So now the odds that you are always staying as a king or Jarl in safe skandinavia is greatly reduced.
- About the screenshots, i understand if the first thing you notice is a old graphic mod from 2016, but there is so much more to the place now. Stalls, shields on houses, fish traps, boats on land, and in the sea, and so on and so on, and yes, a bunch of trees surrounding the entire cities, to remove the vision that it is just a squared scene you are walking in. in my version, you cannot look beyond the horizonts, because it is covered with trees and bushes, even down to small and larger rocks placed around in the forested areas.
- And last, i understand that you want to see screenshots of the campaign map and what else i have made, but i am keeping that my secret, so people gets a surprise when they for the first time, begin their own Jutland campaign.
I am not a fraud, if thats what you think of me. I have spent countless of hours perfecting this submod, i had 500 hours of playtime in VC when i began to mod it, and now i have played nearly 1800 hours and far over the majority of those 1300 hours, i have spent, dedicated modding on this module i call Jutland. I will release it when i am satisfied with it, and i am a perfectionist.
Hey Paroni, there is not yet a release date. But i am working on a alternative version of the submod.
Lord of Balgarad, thank you for the words, these ideas i have are the reason why i began to learn on how to mod a game.
I never got why Viking Conquest never really got modders attention for a overhaul, it has so much potential.
- There will not be a dedicated faction of Kievan Rus vikings, as the module is still set on the vanilla map.
However, in some of my earliest versions i had already added Rus Vikings who are in raiding parties, raiding some parts of Skandinavia, there are also some you can hire around different inns called Væringjar / Varjager / Varjagi it means Oathmen and were a word used for vikings who sailed east and became Varangian guards. Extremely rare, extremely expensive and extremely good warriors.
-And yes, i am planning on modding the hell out of Bannerlord. I was planning a Kiev / Væringer (Varangian) viking theme for that game.
And for a little status update: I have changed the timeline and set the gameplay one year earlier, to the age of 867 just a few months after the vikings settled in Jorvík, while also tweaked the storyline a bit, and recreated the Northumbrian kingdom with king Ælle and King Osbert, so now there is even more conquest to be doing in england, once it releases, and you will get the chance to revenge the death of Regnar Lodbrog by helping Ivar and his brothers giving a well deserving bloodeagle to Ælle.
Grynte ville grisene, hvis de vidste hvad galten led