I think the textures look fine overall, but some of the environment models are pretty sloppy. Much of the problem for me is how they are pieced together. Many design decisions were made to cut corners or for lack of varied and modular assets. It seems like the folks making the scenes were not given adequate support from modelers to have scenes look polished and really click. I assume they did not have much feedback or supervision, it shows. There is evidence of rushed work, laziness / sloppiness in almost every aspect of the game. From some of the more amateurish unpolished models, how sloppily some objects were placed, to the incredible amount of bugs. No quality control going on, or if there was, they were completely overwhelmed by the volume of low quality work that they didn't know what to redo, restart or finish. The best modelers were probably working of characters, armor, clothing. I'm sure they hired a fair amount of novices to cut their teeth on some of these lower quality models and that's fine, but it seems like these things weren't getting looked at closely enough. Maybe that's just a symptom of this phase of development (early access).
TaleWorlds need more qualified people and better management. I don't believe the folks who started the company are capable of leading a relatively largish gaming studio. Its very different from being a handful of guys, working out of a studio apartment or wherever, programming a medieval battle simulator with a map overview. At its core, that is a well executed but simple idea. They likely don't have adequate creative vision or managerial ability necessary to elevate the game to near AAA standard. TW needs clear creative direction and solid Quality Control. I hope they are able to fully complete the game at a higher standard.