Can factions even break up? If they can't, they should. Would make the political landscape much more interesting if discontent clans could just form breakaway kingdoms, named after their capital, leader, or whatever.like this, even IF snowballing occurs, there is a chance the faction might collapse or break up, which should be a mechanic
I would worry about most important things first. And balance seems to be important as crashes to me. Would not mind about crashing once a hour if the game would not be dominated by 2 or 3 factions by the time I get army strong enough to even get those 3 banner pieces on realistic settings...
Wanted to give banner to Southern empire, but by the time i got all pieces all empire factions were defeated (I got banner when southern had still 6 Cities, but by the time i found leader they were all taken)
Since the game would not get into later stages and we would not notice some buggs/ crashes that come after some time. It is sad when the game finishes itself before you even start playing without cheating or using easy mode. (Have played 43 hours since the launch.)
Crashes are rare enough, maybe 1-2 a day if you're unlucky for most players and the vast majority of the player base can load the game. They'll keep working on edge cases but this actually is the perfect time to hammer the balance issues.Again, please let the devs fix the core game first (crashes, people unable to play etc) then worry about game balance.
What could possibly be less dynamic than a game ruled by one empire within a long weekend of gameplay? Why do we even have aging and children when the games ends itself long before then? I want a campaign I can sink a thousand hours into(ok a few hundred at least) and be playing my great great grand children. As it stands the game is effectively over in around 20-40 hours.That's not snowballing anymore. Any of it. It might need some balancing and tweaks, but it SHOULD be somewhat dynamic. I don't want a static world only *I* impact... I like to fight a tide and turn it, or gang up and end the world quickly.
That's not snowballing anymore. Any of it. It might need some balancing and tweaks, but it SHOULD be somewhat dynamic. I don't want a static world only *I* impact... I like to fight a tide and turn it, or gang up and end the world quickly.
The problem is there is no chance for you to impact it. The entire map gets taken before you can get a foothold and a decent army together and by then it is too late. This snowballing thing is my biggest gripe on this game right now. I just joined vlandian empire and the king was just taken captives by looters 3 large towns over! Looters! and the battania snowball has already begun.That's not snowballing anymore. Any of it. It might need some balancing and tweaks, but it SHOULD be somewhat dynamic. I don't want a static world only *I* impact... I like to fight a tide and turn it, or gang up and end the world quickly.