zyonix的最近内容

  1. Gekokujo: Bugs and Suggestions

    spacecwb 说:
    this is probably a bug, right?

    QDGOx9K.jpg

    Did this happen to you in a new game?
    This happened to me when I continued a 3.0 savegame with 3.1
  2. Main Topic

    Josh42392 说:
    Ok I got a few files off and I may have decreased it. But I dont know if I got all the files. You said "enbseries.ini"
    So I took off two files with the enb...in frount of them. But I didnt find the exact file you named.

    I think enbseries.ini is in the Warband folder, not the mod folder.

    Another way to turn it off (temporarily) is to press shift+F12 (worked with 2.1, probably the same for 3.0?)
  3. Reforged Edition Patch Released! (2.005)

    Gogo 说:
    Im on the latest version and I dont have acces to the port on my refuge.

    I started this save file from 0 on the latest patch.
    I told my captain to build a port weeks ago.
    I currently do not have the option to build a port or have acces to it.
    Half of my refuge is in the water.

    Sail next to the refuge in your ships, and click on the refuge to dock at the refuge. Then you will have the option to set sail from the refuge.
  4. parties.txt

    native has 482 lines, and the number is 240

    Try 439?

    Or just re-download the mod or something?
  5. Bug Reports (for Phantasy Calradia 2014 only please)

    bluetank 说:
    I can't seem to be able to use fireball or lightning, when I pick them from the book i just go unarmed.

    They don't work from horseback.

    Try dismounting and selecting them again.
  6. Gekokujo: Bugs and Suggestions

    vintis88 说:
    Loving the mod and the new update! However, I don't seem to be able to find any book merchants. Is this WAD, a bug or am I just blind?
    I have book merchants in my game. There are a lot of towns, so its probably harder to encounter them.

    Have you tried asking travellers? Although by the time you get there the merchants probably moved...
  7. Mod Cross Feeding

    JinMang 说:
    At first I thought nothing of it, when I first downloaded Gekokujo and was playing that, I sometimes had rocks and other vanilla weapons showing up. Then when I downloaded Phantasy Calradia, and played that through, I would sometimes meet "strange soldier" that were samurai in various taverns at different times.

    I'm sure rocks are in Gekokujo. What other vanilla weapons did you encounter?
    Strange Soldiers are also meant to be in Phantasy Calradia. They are mercenary troops.

    I don't think it is possible to 'leak' into other modules... Just modders taking inspiration from each other or from common sources.

    JinMang 说:
    The last thing I noticed was going to an abandoned fortress brought up the message "you arrived at the four ways inn" which was from phantasy in calradia.

    Four way inn is already in the native code. Its just not used normally unless modders add it in. Not specific to Phantasy Calradia.
  8. Where to put code?

    I just started learning the module system not long ago so this might not necessary work, but you can try this:

    As produno mentioned put the new code near the top of module_mission_templates.py

    Then group them up by adding this after:

    插入代码块:
    common_AI_fight_triggers = [
        common_AI_fight2,
        common_AI_fight3,
        common_AI_fight4,
        common_AI_fight5,
        common_AI_fight6,
      ]


    After that look for "multiplayer_dm" (deathmatch) and/or "multiplayer_tdm" (team deathmatch)

    At the end of each block there is the following:
    插入代码块:
          ],
      ),

    change that to:
    插入代码块:
          ] + common_AI_fight_triggers,
      ),

  9. Bug Reports (for Phantasy Calradia 2014 only please)

    jungli 说:
    Ulvebane 说:
    Arctic_Howler 说:
    GrizzlyAdamz 说:
    Are anyone else's thrown spells discharging the vast majority of the bolts about 45-degrees below the crosshair?
    At least with MM & Missile Storm I get one or two bolts where I'm aiming & the rest go into the ground.
    Occurs about 80% of the time, maybe more, & the exact degree seems to vary.

    Are you raising your power throw at all and your throwing proficiency?

    Also, are you moving while discharging?

    I also had had that same problem.It always misfires most of the bolts.

    But when you hold the the click for a moment before throwing it will go as it should.
    So, hold your click for a moment(not sure exactly how much) then throw the spell.
    It seems holding the click increases the accuracy of the missiles.

    I hope it helped... :wink:

    I found that you need to hold down the mouse button, aim, not move your mouse for around half a second or more, then release the mouse button, to throw the additional missiles accurately.

    If you make any quick adjustments before you release the mouse button, the additional missiles tend to fly off in a different direction.
  10. Gekokujo: Bugs and Suggestions

    WolfWitness 说:
    Try playing the mod in edit mode, that's the currently work around for the castle door issue.
    Forgot about that feature :p Thanks!
  11. Gekokujo: Bugs and Suggestions

    Articulo34 说:
    2. During the infiltration scene doors are closed. This might prevent the player from either engaging the enemy or fleeing. It´s tedious having to change the option whenever you feel sneaky.

    I'm encountering this too, but turning off the siege doors option doesn't seem to affect the castle infiltration scenes. Enemies still spawn behind closed doors and I can't get to them. This is a game that was started in version 3.0

    Is there a work around for this? (I'm open to editing the mod files or save)
后退
顶部 底部