Zephy的最近内容

  1. Zephy

    Modding Q&A [For Quick Questions and Answers]

    That's a nice tidbit, I was wondering whether they'd be using PBR. That makes things a touch easier.
  2. Zephy

    Modding Q&A [For Quick Questions and Answers]

    I've been wondering, does anyone have the skinny on how models and animations have changed/improved in Bannerlord? I've been considering doing a bit of mod work, and it makes sense to start with the most time consuming process first, especially since there's no guarantee that anything I do in code will be portable to Bannerlord. For the most part, I'm interested to know:

    - Approximate polycounts: Can we use more polys in bannerlord, or do the polycounts stay about the same?

    - What new features are available on the texturing side of things? Any new map types (normal, metallic etc) to incorporate? About what sizes are we looking at?

    - Can we add new skeletons and animation types now?

    I'm aware there may not be a good answer yet, I'm mostly wondering if you guys know anything more than I do, or at least feel comfortable putting forth an educated guess.
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