Zealclad的最近内容

  1. Dev Blog 24/01/19

    Zalera 说:
    Talking About battles

    At least to me those where the two biggest problems

    1) Bandits being Friendly with each other as far as i know they should gladly kill anything that moves

    2) The battles that the Player is Participating are ridiculously unfair by either you making a carnage or by having a equal sided battle of 200 vs 200 but you are allied with one side and have 50 soldiers but closely you see enemy reinforcements coming that numbers another 200 but you run faster join the battle and kill those 200 before the reinforcements come after that you go after those other 200 and kill them a battle that should've been insanely hard becomes absurdly easy because time freezes on battle(i would suggest that every battle should be timed having 24 or 48 minutes that each minute is an hour outside giving the chance to other troops join the battle)


    In WB I think the timing issue was translated by including everyone who was willing to fight and a certain distance from the battle. So if there was a close by party when you engaged another party you would have to fight both right off the bat. Although the distance was not very significant.

    As for the blog, all good news. I would have liked to see more customization in regards to specific units, and I agree with an above comment that suggested having no leadership role. I think it would be cool to have  visuals for the commands that you would be receiving from your commander. Like an arrow pointing at the position he wants you to hold, or a red circle around the unit or group of units that he wants you to target. Then you would have to learn how to hold a formation, and move with a group. Probably too much to develop. Maybe for a mod though. After all this game can't be everything everyone wants or it truly would take forever to make. Or maybe stuff like that is already set up for the captain system.
  2. Dev Blog 02/11/17

    kalarhan 说:
    you need to expand your MB universe and play more mods and expansions


    "Need" may be a strong word, but you definitely have a point.
  3. Dev Blog 02/11/17

    Zealclad 说:
    The axe only weighs 2/3 what the mace weighs? Also that axe head should have pierce damage for the thrust not blunt. That's why they made it have such an acute tip. We'll see how it all works out. As long as spears aren't as usless as becore.


    There is no spear, the first one is a Javelin, second one is mace and third is a bardiche.
    [/quote]

    I understand that there is no spear shown. I simply hope when the game comes out (knock on wood) that a spear will be a more usable weapon. In warband they are all but useless.
  4. Dev Blog 02/11/17

    The axe only weighs 2/3 what the mace weighs? Also that axe head should have pierce damage for the thrust not blunt. That's why they made it have such an acute tip. I'm sure they have or will change a lot of that stuff. We'll just have to see how it all works out. As long as spears aren't as usless as before. Basically what the guy before me said.
  5. Dev Blog 02/11/17

    Baltic Marauder 说:
    Whoa whoa whoa... thrusts aren't affected by weight distribution???! The whole point of weight distribution is to favor either cuts or thrusts, with cut centric weapons having the point of balance far from the handle, ie axes and sabres, and stabby weapons having the point of balance close to the handle like rapiers.

    I disagree. The location of the weight is only important for the accuracy of the thrust (this should be dealt with in the handling catagory)but as far as raw power goes the only thing you have to worry about is the momentum of the attack. So factor in the strength, distance traveled, and weight behind the push you should get the same damage for a sword with a heavy blade and a sword with a heavy pomel. Curved swords though, aught to have penalties in the thrusting movement for sure.
  6. Dev Blog 02/11/17

    Yaga 说:
    578 说:
    Hollywood
    Maybe the creators of the game like movies from Hollywood?..

    I would have completely removed the weapon from behind. Weapons can hang on their backs only in Hollywood.
    Shield let it weigh on your back, but not your weapon.


    I think for travel the swords and bows can be on your back. But before battle you should have a menu for grabing/dropping gear. (Unless it is an ambush). This would all make more sense though if there were more severe consequences for having a sword on your back. Sure it could take longer to pull out, but what about putting the sword back in the sheath in order to grab something else? It would be quite impossible to do this successfully in battle. Maybe the modders will make it happen.

    Also my prediction is six months before release. Otherwise they will be out of interesting blog content. No more factions, much fewer fetures, and if they are still interviewing people I may even be tired of it.
  7. Dev Blog 02/11/17

    As far as dual wielding goes it makes practical sense in some specific situations. Sword and dagger is a common combination in medieval manuals. However to make it fit into the gameplay of M&B is entirely impractical and would probably only work in a dual setting. It actually might be cool if dual wielding was an option for judicial duels.
    One thing I want to know about is weapon harnessing. If you are mid battle and you want to change from spear to sword, will it still be a 1 second animation where you throw the 10 foot pike on your back and then continue to fight as if there isn't a giant polearm stuck to your shirt. Or will you be forced to drop the weapon before you can ready the next. It seems to me to be rather unrealistic to be able to go from sword to two handed sword to spear with such little consequences. In fact the whole idea of mounting polearms on the back (swords too for that matter) seems a little ridiculous to me.
    I understand it is more playable (or is it) the way warband has it. But maybe an option for realistic harnessing, in the same menu as one would decide friendly range damage, would be cool.
  8. Dev Blog 26/10/17

    578 说:
    WHERE DA NEW BLOG FAM
    It's about trees, so they had to run it by yaga to make sure it was presentable when posted. He's editing it now.
  9. Dev Blog 26/10/17

    Okay, first post on the forum, or on any bannerlord anything. Background. I got into warband and found it to be loads of fun. Then shortly after I found out about the sequel via the announcement video. Since then I have been looking forward to the game, however until now never said anything.
    I have anticipated the idea of different mounts (mules, camels, elephants, etc...) or ambushed. Perhaps even a camp scene with guard dogs and tents, so that you can attack of sneak into enemy camps. Also they could make an x button function for more weapons than just javelins. Swords could be inverted  for blunt damage and arrows could be used to stab in desperate situations.
    In the end though, weather they come out with this stuff or not, taleworlds is going to make a fantastic game.  Even if I am to old to play it when it comes out. All we can do is wait and see, because whining, demanding, and threatening that you will never buy from taleworlds again, doesn't help them make a good game. In fact it has potential to take away from the quality of the game. So quit complaining and don't get too invested in your dreams of what the game should be.
    Gosh, I got really preachy there...

    Oh well, posting anyhow.

    Also Yaga = legend.
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