ZBrisk的最近内容

  1. ZBrisk

    Mount&Musket: Bug Reports and Technical Help

    Lucan946 说:
    Recently, I've been getting crashes whenever I shoot someone on Vinegar Hill. Not sure if it affects other maps. I know it's only when I hit them, because when I shoot at them and miss everything works just fine.

    I just got CTD'd on Vinegar Hill two times in a row, each time when firing at the British camp. It seems to happen on musket ball impact. Doubt it actually hit someone though.

    Just installed the mod today.
  2. ZBrisk

    Show how many of each troop type on your team are taken on the selection screen

    This would give players a better idea of what their team needs.
  3. ZBrisk

    Stop fidgeting in the character creation screen!

    It's a pain to adjust facial details when your character keeps shifting around. Just a minor complaint.
  4. ZBrisk

    [BUG? and SUGGESTION] Chat input problems?

    Is it just me, or does the chat bar have problems? It seems if I type too fast it'll miss some of the input, which is annoying in any game since it's desirable to spend as little time typing as possible. As an aside, it'd be nice if you could shift the cursor with arrow keys. edit: oh also...
  5. ZBrisk

    Award gold/points for damage instead of kills

    Because while killing a horse is useful, it isn't as important as killing the dude on it.

    I think a formula like Conspirator's is good. Not that I've really read his formula, but I just like the fact that he mentioned formulas which I didn't bother to in the OP.
  6. ZBrisk

    Award gold/points for damage instead of kills

    I have a great idea. Let's make a pvp game where players/teams who are already winning get even more advantage with access to better equipment! Who needs balance? I just like steamrolling! Well, if we're going to have this system, at least make it accurately reflect players' contributions. They...
  7. ZBrisk

    Mount and Blade MMO?

    Lag gets to be a real problem in twitch-action MMOs. BE has enough problems with warping infantry, but it's bearable since you're using bullets. I can't imagine how a medieval combat game would handle it.
  8. ZBrisk

    trackir

    Head tracking is immensely useful in flight and driving sims...including horses I'd imagine. It's even great on foot as in Arma2. It just takes some calibration. You can jerry-rig a webcam and use the Freetrack software instead of buying the whole $200 shebang. But I do suggest buying the TrackIR headset for LEDs.

    Implementing support in M&B would be difficult though, since as far as I know this game doesn't have free look or separate head movement.
  9. ZBrisk

    trackir

    Tyrant 说:
    Heres how: Zoom in all the way.

    What?
  10. ZBrisk

    mount and blade > empire total war

    Well I have no idea where this thread went, but I'll just say that the TW series has gone flashy and stupid since Rome.
  11. ZBrisk

    Which nation was the most powerful between the ages of 1100 and 1400?

    A Random Person 说:
    also in this time the byzantenes and ottomans were at each other's throats. however there was not a victor until after 1400.

    1300-1400 Ottoman/Byzantene

    If there's any century to call either one of those "powerful", 14th ain't it.
  12. ZBrisk

    Neat article on lancing and its history

    Interesting stuff, brasidus.

    For those of you wondering who claimed that the stirrup is required, it seems to stem from some guy named Dr. Lynn White Jr. who asserted that the stirrup led to the rise of feudalism.
  13. ZBrisk

    Neat article on lancing and its history

    Gamemako 说:
    I didn't give it a proper read, but I noticed something:

    MASS (of Horse and Rider) X VELOCITY = FORCE OF IMPACT.

    Completely wrong. That would be the impulse of impact or the transfer of momentum entailed by the collision. The force is still 1/2mv2. Additionally, it's not just the mass of the rider and horse unless they are a rigid body. The rider and weapon will both move backward on impact, resulting an a decreased impulse (giving the target time to accelerate while the horse and rider essentially rotates on its axis). But I digress.

    Read the paragraph before that :razz:
    Also:

    One of the biggest misconceptions about shock combat is that the combined weight of horse and rider is directly translated to the lance - As if somehow the horse, rider, and lance were one rigid mass. In fact, they may move down the field as one, but at the moment of impact, they react as separate units.

    In reality the rider's body acts as a shock absorber, or buffer, between the lance and horse. It cannot be stressed enough that the rider's own strength and weight are the key to translating the mass of the horse into the force of impact. Although the size of the medieval warhorse gradually increased over time, the effective size of the lance and horse interface (the rider) did not.

    It is the resilience of that interface between lance and horse that determines the amount of energy put into the impact. Thus the amount of the horse's mass that could be effectively put behind the lance was directly determined by the rider's size and strength. In other words, a larger, stronger horse does not mean a harder hit, while a larger, stronger rider usually does. In fact, in a joust I am more concerned about a large rider on a small horse, than a small rider on a large horse. Velocity can increase or diminish the relative force of the impact. This is true both in terms of hitting and being hit.

    AWdeV 说:
    The author does say the saddle and the stirrups are of little consequence, and he went on to prove this using a saddle. I'd like to see/hear about him charging his shock quintain riding bareback. It seems to me he wouldn't be secured and slide off.

    To test this, I removed the saddle, and made several repeated passes at the quintain. By utilizing a "Clenched Seat" position, I was able to deliver sufficient force to topple the target and ride on, safe and sound. The impact did cause my body to "slide back" somewhat on the horse, but by attenuating the impact with my own muscles, I was able to manage the impact well. I have even performed a joust without a saddle, when a girth broke and it was quicker to remove rather than replace the saddle.

    Archonsod 说:
    The stirrup isn't needed, though I'm not sure anyone ever claimed it was.

    I've heard it a few times.
  14. ZBrisk

    Neat article on lancing and its history

    http://www.classicalfencing.com/articles/shock.php Very relevant logic and facts to M&B. "lance automatically drops down at speed and then you can't adjust it horizontally" = ghey No, the stirrup did not allow or even help charging much. Even the saddle wasn't needed. I would like some...
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