No, that is not realistically feasible. It is not something you should be doing. What is your use case? Data consistency and integrity plays a large part of modding and there have to be controls in place to ensure that. Creating meshes should only ever be done by importing via the modding kit itself.
I was trying to rename a mesh. I exported using Tpac tool, imported into Blender, renamed it and exported it as FBX. But when I imported the FBX into Bannerlord Editor theres nothing in the icon, nor is there anything in the game. As if the mesh is transparent. I have specified the material of...
I was trying to rename a mesh. I exported using Tpac tool, imported into Blender, renamed it and exported it as FBX. But when I imported the FBX into Bannerlord Editor theres nothing in the icon, nor is there anything in the game. As if the mesh is transparent. I have specified the material of...
Love this mod. Just a suggestion, instead of a closed beta why not a beta release? So more people will be able to test/play it and give more feedback. Viking conqeust team regularly did that and worked pretty well.
This is my first post in the entire forum. :oops: Hope it is not against any rules.
First of all I have to say that this is my favourite mod so far. The in depth kingdom management and controlling lord through strategic map makes the in game experience much more pleasant.
However there is one...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.