Yakubog的最近内容

  1. Patch Notes e1.2.0 & Beta e1.3.0

    Same here
    It's because storymode module hasn't been updated yet. That module refers to the main quest only, from what I know, so it's fine - everything is working as designed right now.
  2. Patch Notes e1.1.2 & Beta Hotfix

    That's your job as an early access player.
    Early access isn't an excuse for everything, especially since that the game is lacking even it's core features.
  3. Patch Notes e1.1.2 & Beta Hotfix

    "Common troops now generally have higher weapon skills."
    And yet sturgian T3 spearmen have lower polearm skill than T2 warriors. TW, what are you doing, seriously? Is anyone even testing anything over there?
  4. [Dev responds] No patch for 2 days

    Why such pessimism? We have a whole year of patches ahead of us, this is just the beginning.
    Because instead of getting any actual content, which in some cases is already in game, but only commented out, we are getting bug fixes for non-existent bugs put into patch notes just to make them bigger.
  5. [Dev responds] No patch for 2 days

    How'd you know? Is there a website that shows when patches come out?
    Both stable version got updated (1.1.2) and beta branch.
  6. [Dev responds] No patch for 2 days

    There's a patch coming out right now, 1.1.2. I'm pretty sure it's going to be disappointing.
  7. Racism in Multiplayer

    based
  8. The dev is beating around the bush

    I see that TaleWords Internet Defense Force is fully active.
  9. Patch Notes e1.1.1 & Beta Hotfix

    • Towns were going bankrupt in one week. This problem was fixed.
    What caused the problem and how was it fixed?
  10. 1.1.0 Caravan party size change?

    After this change game is runned hundreds of days for testing and still I am testing, I requested some player's save files who complained about their destroyed caravans. What I see is everyday 1 caravan is destroyed in all Calradia in average, in some days this number is 0 in some days it is 2. In total there are about 100 caravans. This means that average days your caravan survives is about 100 days.

    To see your caravan 100th day is : 0.99^100 = 0.37 (37%)

    In 100 days one caravan brings you 60K profit in average. In total you invested 18K and return is 60K in 100 days. This is average situation. However we cannot guarentee your caravan will not be destroyed at initial days. I know if this happens you become disapointed.

    Of course there can be several problems. I see that caravans are not selling their prisoners and this probably slows them down after some point also they gain you relationship with notables after their battles with looters. These will be fixed. There can be some other problems too we will deeply examine it and make it better in next patches.
    This math is completely flawed and I refuse to believe that you actually believe what you wrote. The fact that 1 caravan, on average, gets destroyed per day doesn't make your caravan have a 99% chance of survival each day. There's so many more factors in play here, location, caravan guards, ongoing wars, looters and bandits scaling progressively with passing time. So far I'm disappointed with the direction of this EA development. You keep "fixing" issues, without addressing their ACTUAL cause. There is nothing wrong with players having a lot of money. Cutting down on all money sources is making the game an incredible grindfest. You know what's the real problem? Lack of late-game content on which the players could spend their money. Honestly, just stop bull****ting everyone, this prolonged skill gain and reduced money gain serves only to hide the lack of working character progression (most perks don't work) or pretty much non-existent kingdom management.
  11. Patch Notes e1.1.0

    At the first days of early access workshops were so OP especially smithy and wood workshop were. Then first we cap them (200 daily) and then nerf them and remove cap. Lots of people complain and they said "we will not make workshop investment after now for 100-200-300 denars a day". However they continue making this investment because actually workshops were still good. Having one more money source even they bring 100-200-300 daily was still good for 12K investment in long term. Same here if you think caravans are useless you can use other ways too, however there will be lots of people making caravans in future even they are nerfed. We just want you to decide according to your situation. Some money resources should not be always good. You should consider your current situation and then choose what is best for you.
    After a year bandit/looter groups get big enough to take on any caravan in-game, including NPC caravans which leads to an economic collapse. When will you finally address the real issue here, which is the lack of late-game content on which we could spend our money and not the abundance of player's money?
  12. New factions?

    Nice projection, lad.
  13. New factions?

    "I'm just trolling you bro"
    Man get off the chans jesus
    What do you mean by "chans"?
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