lets just be honest, most features of the game are and always have been half-baked and not thought through to their full potential. I think they've left too much of it to the modding community to make the game good. the community is full of good ideas but the devs don't listen and they haven't added any of the community's good ideas to the game. their features develop towards illogical conclusions (i.e, renown as we're saying here) and by the end of the mid/start of the end game (reaching clan tier 5 or 6/becoming ruler of a kingdom) all that's left to do is amass armies of 2-3 thousand and play cat-and-mouse with other factions' armies as you take castles/towns and they retake them. there's no balancing, there's no dynamism. You're just waiting for everything to max out essentially.
It would be great if we could see clans rise and fall, if the game had any actual politics other than spending influence like money. If individual clans in the same kingdom could go to war, if clans had visible ambition in the game and stomped on other clans if they were in the way of an aim. Highly ambitious lords wanting more fiefs and feeling they have the strength to take them by force. if they succeed, the clan they stomped on looses renown and vice versa. Having secret, behind closed doors alliances with other clans to join a side and protect their fiefs if this should arise.
There's a feature to kick clans from the kingdom and I have not seen any AI use that ONCE. Not a single time, because there's no ****ing reason to and like I said, most of the features are half-baked and not thought through to their logical conclusions or full potential. But no matter how many ideas we want added to the game, no matter how many improvements we propose, I guarantee not a single dev will read this thread and not a single idea will be listened to and implemented.