@StinkyMcGirk
Excellent observation. They do seem to aim for the head.
And an excellent idea of having only bows/arrows.
They would definitely skirmish very well, but the problem with major battles/sieges still persists.
A Khergit HA is a balanced unit on foot, very good archer, relatively fast due to light/medium armor and able to hold his own in melee against many foot troops, except the most armored ones. Being balanced means that he has many uses while not being excellent in one way or another.
I do believe though that the script Caba'drin proposes, the one that gets them spawn with the bow, will definitely make them very capable in skirmishes. You may find the horse archers useless, but they really have their use. Even the distraction of the enemy and the formation breaking they do would be enough, even if they kill none.
I've won battles with 20-25 Khergit skirmishers with them killing 3-4 troops of the 50-60 enemies, with me just following and killing the cavalry chasing them, almost without opposition, losing 1-3 of our own. Once the cavalry is eliminated, the battle is won.
A horseman chasing a skirmisher. I chase the horseman. His shield pointed front to defend against the arrows.
Leaving him naked to my bow, and if he slows down, which he will, he's a sitting duck for my warspear. Often wounded from arrows, it's a one shot-one kill for a lot of enemies. The result being, the player, getting a whole lot of kills and experience, with minimum danger to himself and minimum casualties among his troops.
Everyone has his own style and way of playing I guess.
