Xira的最近内容

  1. Xira

    Couched lance tips?

    There should be tree sources of increasing ride skill.
    1:Mounted archery.
    2: Riding around at speed.
    3: Mounted melee.

    Currently, I feel like 3 doesn't really work. You get the little trickle from 2 but that's all. A short stint with a bow will increase your ride skill as much as a couple of days of mounted melee will.Is that the impression you guys have too or have I been eating too many disco biscuits?
  2. Xira

    Biggest and MOST PRESSING ballance issue...

    The issue is that Vladian game, with the colored rocks, because all the rocks are the same colour.
  3. Xira

    Riding skill not increase in melee

    Hi! I've always liked the Swadian/Vlandian style. However, there's something odd going on. I started with 35 riding (5 endurance + 5 focus) and it's increased by 7, to 42, during 9 levels and 60 days. The primary way of fighting I use is with polearms, and after having seen how quickly riding...
  4. Xira

    I want to be a woman.

    For my part I was disappointed that the option had been removed. I don't really like the 'women=men' route most RPG's take - there are physical and, more important, social differences that SHOULD matter, that is why I thought Mount & Blade one of the better games in that regard.

    The questlines may not be that alterable, though.
  5. Xira

    stuck on 'rescue and ransom' quest

    Thanks for the tip! I did read through the first two pages of threads without seeing a reference to it, so I just posted without trying that.

    I can safely say that in example #1 it did not help with reloading. As I was in disguise and attacked by several soldiers at once as well as the Count, I had to try that a good few times before getting to the point where I could succeed - at which point I didn't. I tried that a few times too.

    However, in example #2 - I tried it just now - it did work. The lord was Haringoth, not Mirchaud, though.
  6. Xira

    stuck on 'rescue and ransom' quest

    In version 1.134 I'm having a bit of trouble with this.

    Two examples:
    1: I am a vassal of Harlaus, was asked to help free a captive count something by his family. Checking the map, I realize he's held to the furthest southeast Sarranid town on the map, Ibarryie or something like that.

    I went there, tried sneaking into town, was discovered, beat up the guards, knocked out the prison guard and got his key, spoke with the lord. I asked him to help me fight.

    Upon exiting, things went weird. The guards knocked out all the shopkeepers and the guild master. The count attacked me. As did the guards. The mission could not be completed as long as the count was conscious, and if he was unconscious, it was failed.

    2: I am unaffiliated. Was asked to rescue Count Mirchaud from Veluca by a relative of his. I went there. Basically, same thing, although I am not sure if the guards attacked the shopkeepers this time. Mirchaud did attack the guards, it's just he also attacked me.

    This is not how it should work, nor is it how it has worked before, so fixing this would be good. Thanks!
    (No mods, this is vanilla native)
  7. Xira

    The Eagle & The Radiant Cross Artwork

    Superweapons in this context would probably mean 'Oversized Prestige Toys' rather than 'good weapons'.

    Things like the Aurora supercannon, ludicrously oversized ships, and so on. Anything a person can carry isn't a superweapon. :smile:

    Actual supercannons.. or even just a 'normal' extremely large cannon - took enough resources to build and use that any sane nation would stay away from them. Just one of the hungarian super-guns made by Orban took 10000 men to transport. This was at a time when 10000 men would be more than most nations would field as their entire army!

    The Lion Throne has the resources and time to build and use them, but others? You could field 200 cannons for the same cost and manpower, to VASTLY more effect; superweapons take a certain amount of stupidity or desperation to create.
    (Or pride, to the extent that isn't a form of stupidity).

    And I didn't catch the Golden Lion Throne reference either. I should have, I've both watched and read Dune. A lot. :smile:

    Sardaukar would work in the in-game lore - it would not be out of place with an 'iron legion' or similar of convicts turned soldiers; there's plenty of precedent. If the GLT is the basis - obviously not sole basis, but still - for the Lion Throne, that would bode well for the amount of backstabbing to be expected, as well.

    Bodes well for Calradia, that is. :smile:

    But ix-nay on sardaukar with futuristic weapons, if I have a say there. :grin:

    (Legio Hereticus with risky, experimental weapons (Flame throwers are steampunky, and the LT allready has used napalm) and slave brands, though? Go for it!).

  8. Xira

    Aurora Cannon? Lion Throne?

    Heh, I looked either too far back or too recently, I missed the Paris gun. Funnily enough, those crazy Germans do like their big toys....  :grin: (An interest we share, even if I am less than keen on the ideology of the time).

    And yeah, that range is rather impressive, even if it's a firecracker compared to Dora. :smile:

    If either of you've sen 'Valkyria Chronicles' - basically a WW1.5 game set in a fantasy-ish setting in a world that can be mistaken for europe - the premise is somewhat similar. A prince of the Empire, while somewhat out of favor, embarks on a war against Gallea (Roughly placed where the baltic states are) but without support from others than his three loyal generals and nominal support from the Throne. It's a gamble; if he wins, he gains (eventually) the throne as well as advancing the empire, but he has neither the full might of the empire behind him nor the support of its armies, which are engaged in war on other fronts. He has to worry about both political and actual assassination from back home while conducting the invasion; requesting more support would be dangerous as it would further weaken his claims. He has access to superweapons - part of his right considering his position.

    While I'm not saying that's the situation of Mondo, it would not surprise me if it was; there are similarities.

    And if you have NOT seen that game, I highly recommend it, probably one of the best turn based tactical shooters I've seen lately, with a great story. (PS3 only, unfortunately, and the sequel is PSP only, which is really asinine.).

  9. Xira

    Aurora Cannon? Lion Throne?

    The logic of why the full Lion Throne armies don't descend upon Calradia could be that the Lion Throne's invasion of Calradia is more of a private project of Mondo, a high-ranking leader but not the Pope Saldian, and if he overextends himself, he'll be stabbed in the back by his friendly peers.

    (Allways a good basis for a cautious campaign).

    About the Aurora cannon, a range of 15 miles (according to the original artwork plan) sounds a lot more reasonable than half the map. :smile:

    Shells weigh 2 tons according to that plan. Okay. Assuming they use rock - a better material for the very old cannons than iron (does the same job, basically, you get shrapnel on impact, but the weight is less, meaning less demands on the barrel. On the downside, this assumes you can't measure accurate dimensions, so worst case, the shot gets stuck in the barrel on firing, with appropriately disastrous results. Anyway: 2 ton rock shells, spherical, gives 1.08 m diameter barrel. (Iron shot of that weight would have a diameter of just 40 cm.).

    The Tsar Cannon weighed 'just' 40 tons and almost fired that caliber of ammunition (89 cm diameter).. although it was meant to fire grape shot, not solid shot. (The solid shot depicted is artistic licence, basically). There's actually an engraved lion head on it. (Suitable for the lion throne...:smile: ).

    TheTsarCannonJuly2004.jpg

    It's still a bastard of a cannon, though. Not going to predict the dimensions of the aurora shrapnel shots, but odds are the Tsar Cannon would be a bit small, but not by THAT much; I get the impression it would fit both the imagery and the purpose, with a bit of scaling up in size (15-50%). Also, it could actually be depicted on a M&B battlefield without BEING the battlefield.

    By comparison the Dora - a working supergun used during WW2 (depicted in my last post) - fired 7 - ton shells that made tanks look small, to a range of 39 km; even with modern cranes and hydraulics it could only fire 7-15 ish times a day.

    220px-80_cm_Gustav_shell_compared_to_T-34.jpg


    http://www.youtube.com/watch?v=Y0-TaYh1o2o

    It could punch through 7 meters of concrete plus one meter of armor plating; the hardest target it destroyed was an undersea ammunition storage. (At 30 meters' depth!).

    It was real and used in sieges on the eastern front. However, with that said, something like that in this setting would be terribly out of place. Which is also why a 1000 ton cannon would be ... implausible, as would needing 5 days to cool down. I can live with that though, but I'd like to point that out just for the record. :smile:


  10. Xira

    Aurora Cannon? Lion Throne?

    (edited)

    I have not been able to play this yet - I have warband 1.32 and this mod and my install seems to not get along very well.  :???:

    However, I must admit it seems to be a very interesting mod, not the least because of the backstory. I can't help thinking someone's been playing Empire: Total War, though. :smile:

    About artillery - if it ever makes its way in (both catapults, ballista, cannons and other types) I increasingly imagine the Lion Throne would have bombards; the Imperial State would have something more akin to regular 18th century field cannons.

    (I kind of think of the Imperial State as something more similar to 18th century Prussia, the Lion Throne as the earlier Holy Roman Empire or even the Byzantine / Eastern Roman Emprie.. not sure if that's accurate, most likely not.).

    At around the 15th century, cannons were newish (1350 or so saw the first cannons, but they only surpassed older siege weapons in 15th century-ish times) weapons with a large penis comparison factor. States wanted the biggest and the baddest cannons, so several countries had supercannon projects. They are not that impressive by today's standards - modern(ish) examples would be 'Schwerer Gustav', a 1350 ton monster firing 7 - ton shells up to 37 km. (German railway siege gun from WW2), or the gun turrets of Yamamoto (each weighed 2510 tons - as much as a fully loaded fletcher class destroyer).

    (It might be tempting to mention nuke cannons but they're actually quite small by comparison).

    Right. Back to bombards.

    (This is condensed from wikipedia, of course)

    Basically, some of the biggest bombards of the time were hungarian (Made by a genius engineer, Orban), 26 feet long, weighed 20 tons, fired a 1200 pound stone cannonball, required a crew of 200 to operate, and transporting it took 10000 men and 70 oxen.... and the byzantine empire couldn't afford them. (They were gifted them to fight against the Ottomans.). Basically, these cannons were massive undertakings, both in engineering and manpower, and could bankrupt even the larger empires of the time.

    From its description it sounds like the Aurora cannon was made as a one-time project, and not be mobile.. that sounds slightly insane, but on the other hand, I guess it would work as a demonstration of the Throne's displeasure. It might be like the dardanelle cannon, transported in pieces, then to be assembled and disassembled for use. (That would make the most sense). Then again, from FuryFire's desscription, this is SteamPunk DeathStar. This would be something more akin to Saddam Hussein's Babylon project - which never got close to completion - or the HDP / V-3 project in Nazi germany, which the smaller versions of which had about 100 km range. (The full scale ones, designed to bombard London from France, was never completed. (They were bombed by aircraft, ironically enough).

    As an in-game design, if it ever came to that, I'm guessing something akin to Dora might be a good idea; it looks suitably intimidating, if a bit small. Just remove the railway, make it wider, and add steampunk; :smile:

    dora1.jpg


    But that's also a reasonable explanation for why the Lion Throne is the only nation that has them - the other nations simply are not going to spend their entire wealth on one showpiece, instead of fifty? Five hundred? perfectly workable field cannons that will be vastly more decisive in a battle. Most nations ARE sane. Really. (Well, these ones are a bit too warmongering, but still...) :grin:

    Anyway, that's just thinking aloud on the subject. I have not read enough of the background stuff so I really may be making wrong assumptions here, but I wouldn't mind feedback on wether I'm on the right track. :smile:


  11. Xira

    [BUG] Nakedness and Script Errors

    For my part the script error bit was fixed with the recent patch(es), or at least they're no longer visible. :smile:
  12. Xira

    Can anyone help me get rid of the Kidnapped Girl?

    Won't help. Like all companions she's unkillable.

    And yeah, I have the same problem. I know where she was from in my case - Dhirim - but there's no way to loose her. Can't put her in my garrison, can't sell her into slavery, can't tell her to go away, and noone will acknowledge her existence. And now I get WARNING:ILLEGAL ENTITY in battles. LOTS of it.

    This should work like other, similar missions:
    The timer stops when you've completed the objective, and you then have (virtually) unlimited time to return the girl. Or something.
  13. Xira

    Warband - why a new game?

    I guess it's been covered in the previous 16 pages, but still:

    Yes, we were promised upgrades to release & beyond.

    We were also promised there'd be no MP in M&B.

    That is the main difference in Warband, and even from the start it was obvious this would not be covered by that guarantee.

    There is certainly room for discussing wether the other things in warband - SP improvements - should be patched into M&B, but ... I don't mind. The rules has changed quite a lot. It's not just Armagan doing the development anymore, nor is he the publisher.

    What I do think must be VERY rewarding for Armagan is that currently - when you look at metacritic etc - M&B is currently in the top 10 most successful games currently. That's awesomely spectacular for a game that started out as a small-time independent project. :grin:
  14. Xira

    [BUG] Nakedness and Script Errors

    I get the exact same message. However, I play a swadian Lady, who was just granted Dhirm as a fief. (And with it, a number of villages.).

    This was a bit odd because King Harlaus had just said he wouldn't grant me fiefs and then I got one of the biggest in the game.

    I don't have any nakedness bug, however.

    On a related note:
    The mission to make peace between two factions (nords and swdians) by capturing or otherwise removing two lords from the picture does not exit properly if there is peace declared while you still have the mission. This caused script errors whenever peace was declared between any factions. (or so I think).
  15. Xira

    My friends reaction to Mount and Blade...

    There is another concern that I've noticed, and that is.. there's no 'middle step' between fighting looters and bandits in rather easy fights, and joining up a nation and fighting 2-4 lords at once in near-impossible battles.

    Something midway would be ... rather useful.

    There's tournaments which are a great way to get a lot of cash early, but... that doesn't really do it.

后退
顶部 底部