Sorry if this is a stupid question, but where does one set the game rules or... possibly they're called 'game announcements'? The notice that comes up when someone first joins the server. Thought it would be in strings or config file, but I can't find it anywhere.
Ohh, duh. I always thought they were two distinct things. How can I add more than one line of text, though? If I just put the next one on a new line, nothing shows up. Or does it need to all be part of the same paragraph? Thanks!
Sorry if this is a stupid question, but where does one set the game rules or... possibly they're called 'game announcements'? The notice that comes up when someone first joins the server. Thought it would be in strings or config file, but I can't find it anywhere.
Thanks for your response, but maybe I wasn't clear. Sorry, I'm not great at explaining this.
The items that are being used ALREADY exist in the item file. None of them are new in that sense. Simply, they're not available normally in multiplayer. Things like Heraldic Armor or scaled armor, or for example elite scimitar for Sarranids as well as Vaegirs.
Does that make sense?
So, they're already all in the items file. I think it might have something more to do with how they are in module_scripts? But I can't see anything wrong there.
Thank you! Actually, this did point me in the right direction. I believe the culprit was:
Hi guys,
I have some massive modding problems going on. :oops:
I run the server Bjornia_Aus. Until recently, we've been running the LWBR mod. However, we've been missing the features available on Adimi and decided to switch back.
In order to make this less of a blow (players loved the mod)...
If you ever update this mod, I'd kill for the ability to do global mutes on players. And to be able to see their user IDs more easily. Ahaha. Thanks again for the python files.
I have no idea why mine didn't look like that before. I double-checked the file name, I was pretty sure... I see what you see now.
Yeah, I see that in the python files I have it says 1132. Is that not what yours said, or did you change it so I could see that it should be 1134? Either way, I'll change it to 1134 now. Thank you.
EDIT: Oh, I think I actually need to change to 1133. Lol.
I'm kind of a noob with this stuff. Which value would I change in that file? The entire file only consists of:
from ID_animations import *
from ID_factions import *
from ID_info_pages import *
from ID_items import *
from ID_map_icons import *
from ID_menus import *
from ID_meshes import *
from ID_mission_templates import *
from ID_music import *
from ID_particle_systems import *
from ID_parties import *
from ID_party_templates import *
from ID_postfx_params import *
from ID_presentations import *
from ID_quests import *
from ID_scenes import *
from ID_scene_props import *
from ID_scripts import *
from ID_skills import *
from ID_sounds import *
from ID_strings import *
from ID_tableau_materials import *
from ID_troops import *
Sorry to bother you again, but are those the most recent python files? I'm using the server ones you gave me, but when I upload that version, it tell me that my clientside version is newer than the server version and that some features may not work properly?
Ooh, and if you want to list the server we're using it on, it's: Bjornia_Aus
The map rotation thing looks great, but I figured you never fully implemented it, because none of the settings actually apply. If you click something, it'll appear to make a difference, then if you reopen the map page, it'll be unticked again, etc.
EDIT: Actually, that's only if you want it 'in rotation'. If I tick a map for 'battle', it'll be on the poll list for maps, but if I actually try to poll it, a poll will never come up.
I was wondering if you could possibly send me your python files for this mod? Want to change the map rotations and remove some of the bugged maps, but as we had to use a decompiled file to remove the spam of the team-hitting message, we can't make sense of the scripts file any more.
I actually found it, but if I delete it, it just displays the string beneath it? Not sure if you know how to remove strings without another being called? But if so, the string is: