kalarhan said:
well try the classic tweak and see if that solves the tax thingy:
limits by difficult:
31 2 144115188075857213 0 2133 2 1224979098644774913 2 2133 2 1224979098644774914 5 5 0 31 2 144115188075857213 1 2133 2 1224979098644774913 4 2133 2 1224979098644774914 4 5 0 31 2 144115188075857213 2 2133 2 1224979098644774913 6
(eq, "$tom_difficulty_fief" = 144115188075857213, 0), # hard
(assign, ":num_centers" = 1224979098644774913, 2),
(assign, ":tax_eff" = 1224979098644774914, 5),
(else_try),
(eq, "$tom_difficulty_fief" = 144115188075857213, 1), # normal
(assign, ":num_centers" = 1224979098644774913, 4),
(assign, ":tax_eff" = 1224979098644774914, 4),
(else_try),
(eq, "$tom_difficulty_fief" = 144115188075857213, 2), # easy
(assign, ":num_centers" = 1224979098644774913, 6),
65%:
1 2110 2 1224979098644774959 65
(val_min, ":ratio_loss" = 1224979098644774959, 65),
Thank you very very much for this.
I'm not a code guru but that writing out of the code helped me alot. I switched the numbers of fiefs until the inneficiency kicks in from 2,4,6 to 100 basically removing the innefiency.
My notepad++ was having issues with finding the 65% value on that 231 line so I didn't touch that but still when I came to game the inneficiency info was gone so it works wonders.
Do you maybe have info about merchants gold value min/max and threshold
info from this post
http://forums.taleworlds.com/index.php/topic,46290.msg1247972.html#msg1247972
Is totally different compared to what I saw in my 1257 file.
Thank you for your time. Even the inneficiency helped me a lot.
wolfgary said:
I'm afraid the devs (DrTomas..)are quite otherwise occupied, and it will take long for them to respond to your request. Btw, what you want to tweak is perhaps a hardcore medieval feature championed by this mod...
Thank you for opinion but as i posted in TL
R I needed tweaks not tips. I know that this mod might be trying to be 100% realistic, but for example I always wanted to conquer whole map in this mod and thats the only reason I want to play it. I also want to run around with a knight only army of 200+ so I can fight alone versus pretty much anything I want on the field. Its my way of playing as I "headcannon" it that theres a bunch of peasants fighting in the shadows (limitations of WB and PC).
Capturing whole map is not an easy feat, and if I would play with all limitations etc, it would be pretty much night impossible and would take loads of my time.
I also want to hit max lvl with the "forfeit adventuring" screen and atm I'm at like 2600 points and I need 10k points. To get that I need to earn some cash to sustain myself.
For me 65% fief inneficiency is nowhere near realistic (its mostly because of how default WB worked and how little fiefs to obtain you had there), if any lord in that times lost more than half of his income from his lands, heads would pile up on pikes all over the land.
What hurts me to is the little amount of cash shops have, I basically can't even sell a portion of the gear enemies drop for me, forget about trading or flags or manor items. Only way to get rid of most of my stuff is to buy something really expensive, but thats basically bartering my items for a high value item and thats not the point.
So to sum it up, each player plays his own way and my way is like it is, hence why I need those little tweaks. Kalarhan helped me with inneficiency issue, now all I need is to somehow fix the merchants to have enough cash to buy few helmets I get from drops.