It's great to have this convenience, thank you. I'm also looking forward to what the new scene editor will be like in the future lol.
After modifying FONT.DDS, I successfully displayed the AI Mesh face. After that, the magic is that this OP CODE is effective! @
It seems you have summarized it here:
What a terrible, hilarious, and unexpected reason . Thanks for your answer, @SupaNinjaMan.
The test module has been sent to you.
You are correct. I have not tried moving the surface before, and the default AI mesh id is all 0, so I mistakenly thought it was invalid.
Since agent_get_current_ai_mesh_face_group is the operation of WSE2, so I test it on WSE2; as for the AI mesh editing mode, it was tested on vanilla warband.