In it it's explained as the inability for the dark ones to contact people telepathically without ****ing their brains up, until Artyom. He was to be the liaison between people and the dark ones, but he just could never understand what they were trying to signal.
**** I thought this'd died in 2010. Good to see it's still got hope. And before you knock it as just another zombie game, think how many serious and good zombie games there are. Dead Island had potential, but had they not copied all the wrong parts out of Borderlands and Dead Rising, it could've been good.
Exactly. Take them to a lovely restaurant and stab them after a nice meal, or take them to an amusement park and stab them on a roller coaster. Your imagination is the limit.
...
No wait, you meant as in stab them in the **** or something? Yeah, that helps too.
I said a stab, stab, stabbitystabstab and a stabstabstabbity stab!
Choosing the lead casket is just plain wanky. If the gold one gives you what you desire, then it should have moolah in it. If it doesn't, stab the ****er. The silver casket is quite probably empty, and the lead casket is just the mystery box from Family Guy.
Not as an action game it wasn't. And yes, I did like Arx Fatalis. Quite a bit. It reminded me of Ultima Underworld, which was really the first first person RPG I'd played. But you have to admit, a good deal of it is off-putting.
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