(1, 0, 0, , [ (val_sub, "$timer", 1), (try_begin), (le, "$timer", 0), <check to ensure all enemies are dead> <spawn some enemies based on number of players, using spawn_agent or set_visitors perhaps> (assign, "$timer", 60), (try_end), ]),
I'd like to get other people to weigh in, to determine that it is specific to me, first.Lav said:Then I'm officially without any ideas.
Can you send me your module system under non-disclosure? I'm really interested to see what could have such a result.
Trying to do a co-op campaign or something? Great game btw, I can recommend you check out the bgtscc pw server if you're interested in nwn2 multiplayer and roleplay.Bobtheheros said:****ing Neverwinter Nights 2 server hosting thing decided to not work again and my friend and I forgot how we fixed it last time.
wookie_face1 = 0x0000000000000000000000000000000000000000000000000000000000000000 wookie_face2 = 0xffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff