Recent content by Wibbler

  1. Wibbler

    Editing XMLs not referenced by SubModule.xml

    DCC mod does that thing succesfully. However it is two part and I'm only interested in !DCC part because skins.xml in that part. So, I checked both !DCC's and my files, they are really close to each other. I can't understand why my mod doesn't work when DCC working perfectly. The only thing comes to my mind DCC's second part of mod might force game to load something maybe.

    ---

    Edit: I didn't tell my intentions but, obviously I'm trying to achieve same thing as OP.

    ---

    I saw some replies for your other topic. From there, I understand game only loads one xml module for skins. So I'm putting my mod at start of load order with no dependencies in it. (Like !DCC) And game is not opening at all.

    Sorry, forgot to check here! I've solved the problem in the same way you describe and passed on the knowledge to the DCC developer.


    It has the downside at the moment of only one mod being able to edit a skin because you have to replace a whole skin element, so for instance my own Redheads mod will be overwritten by DCC.
  2. Wibbler

    Editing XMLs not referenced by SubModule.xml

    So there are a number of XML files that aren't referenced by SubModule.xml and edited versions won't load even if you reference them in there. For instance, I'm trying to make some changes to "skins.xml". Digging through the source code there doesn't seem to be anywhere exposed that loads this...
  3. Wibbler

    XML changes not taking effect

    This mod seems to avoid the same issue with skins.xml by forcefully loading its own XML file in the various locations where the original one would be loaded:

  4. Wibbler

    B Antiquity Mount & Gladius II: Rise of Aurelian

    I'm interested in lending my support as a programmer if you're looking for more team members, I've shot you a DM in Discord.
  5. Wibbler

    MP Sci-Fi SW: Bear Force II - 1.0 Released!

    Hi guys,


    I'm trying to set up a duel server but I've no idea what the map names are in the config, could someone compile a list so we can choose what maps to add to our servers please?

    Thanks!
  6. Wibbler

    [Help] Creating a persistent server.

    Swyter said:
    hipster stuff like [...] Python.

    You're likely to start a flame war with claims like these sir! Thanks for the link to those discussions though, I wasn't aware that information was out in the open.
  7. Wibbler

    How to install a working Mount and Blade Warband Module.

    MadVader said:
    Time to lock the thread, but it's been fun. Cheers to Lumos for decency in front of offensive noobery.

    I'm not sure this helps diffuse the conversation Vader.


    I'll add that Lumos' added information on comments isn't confusing, and is actually beneficial to newcomers to the module system as one of the fundamental principles of programming is that you should comment your code. Any line you put in the module system preceded by a hash (#) won't have any effect, and can be used to mark areas you've changed and describe what the proceeding code does.
  8. Wibbler

    Modding Q&A [For Quick Questions and Answers]

    Hi Tribal,

    Which version of python did you install? I believe the module system requires 2.6/2.7.
  9. Wibbler

    [M] Rome at War

    No worries then, best of luck with this one!
  10. Wibbler

    [M] Rome at War

    KArantukki said:
    gokiller said:
    - Thank yours/OSP's
    Many thanks to all these persons and there OSP's. Witch without we couldn't have made this first version!
    - rgcotl For all his help with the Hellenic States! And for all the equipment, and other help!
    - Llew For his Mount&Gladius v2.2 OSP
    - Jaakko For his Roman Era Buildings OSP
    - Specialist I believe there is a weapon of one of your OSP's in, but I'm not sure so just in case. I've added you.

    Some of rgcotl's greek assets are specifically labelled "NOT OSP", but I'm sure gokiller sought permission before including them in the mod. Likewise those assets from MnG 2.2 (Llew's version is 2.0, there have been many new models added since then), I'm sure he got permission from the relevant parties.
  11. Wibbler

    Antiquity LSP 3D Art AlphaDelta's Ancient warriors pack

    I believe he was banned for distributing files without proper permissions or accreditation. I've messaged ealabor asking if he ever released a properly credited file set with the meshes, but I haven't heard back yet.
  12. Wibbler

    LSP Kit Combat [Anim] Spear "Two-Attack Direction" Solution Kit [Update]

    (Bit of a late response but...)


    Could you describe what you did and what happens when you compile/create a game Tajulek? Works perfectly for me!  :smile:
Back
Top Bottom