MadocComadrin 说:
In 1.127 I saw combat where players kept each other in their weapon's range (with the longer range being at the advantage, but this was never too big). They had to block often and relied on feints and other forms of deception quite a bit. The kick was for catching people off guard. That really kept combat interesting and fast-paced.
What I see now is people actually swinging and missing without any attempt to hit someone at all, ie afraid to get close.
That just doesn't make sense. In 1.127, you were right to fear getting close, but now the threat of kick has been greatly reduced. So why would people be more afraid of getting in close when there's no kickslash anymore to instagib them?
I've duelled quite a lot, both now and in 1.127 (actually a lot more in 1.127, because I had more spare time then), and the difference is
vast. Exactly what you describe to be an issue in 1.13x is what I saw in 1.127. One hander duels were almost nonexistant, as many duelists got so good at kicking at some point that they could lure you into a kick every single time, unless you used a long weapon. Which is why you used either a twohander/spear or pranced around frantically to avoid the LOLWINBUTTON, meaning that two blows were exchanged every ten seconds or so. At some point, it was so bad that several duelists based their entire fighting style on kickslash. These players easily got three quarters of their kills due to their feet, and that isn't even an exaggeration.
Of course, it's all a matter of playstyle. I like to play aggressively in a duel and I'm a pretty fast blocker, so I don't mind getting close to my opponent. That aggressive play was completely impossible in 1.127, something which did kind of irritate me. If you have a more footworkish playstyle, I can understand you really don't want your opponent to get too close.