Recent content by VVL99

  1. Using workshops the way they're intended actually prevents levelling the trade skill

    In my opinion, the current problem of workshops is the lack of demand for the goods they produce.
    Cities consume mainly goods produced in villages, and goods from workshops are added as a percentage of all goods, this makes them unnecessary and cheap.
    Finished products should have higher selling priority than raw materials.
  2. Patch Notes v1.2.9

    It seems to me that I don’t want anything more from the game, I’ve already got everything that could be done, the rest is unattainable and will most likely never be realized.
  3. Closed Required animal

    How do I know in advance which animal will or will not be required for promotion?
  4. Patch Notes v1.2.9

    No, actually, it wasn't. This is not an appropriate thread to advertise your mod. All of your previous posts doing so in this thread have been deleted.
    Thank you, I also deleted unnecessary posts.
  5. SP - Battles & Sieges Why am I constantly at war?

    Xero Clutch

    Because the game simulates the reaction. There is no trade in the game, there are no relationships in the game, there are scenarios and triggers in the game that trigger them, regardless of your actions.
  6. Armies

    You can calculate the maximum speed of an army by knowing its composition.
  7. Economics and diplomacy Insane issues.

    When I say "fight caravan battles" I mean you (player) commands the Caravan leader and you fight the Bandits on the battle map..
    Okay, then you need a switch - https://www.nexusmods.com/mountandblade2bannerlord/mods/6522?tab=files
  8. Economics and diplomacy Insane issues.

    there is a caravan battle
    Do caravans also fight each other?
  9. Using workshops the way they're intended actually prevents levelling the trade skill

    48. Workshops.
    • The total price for purchasing a workshop has been reduced to its real value.
    • When selling his workshop, the AI takes a small premium for the prosperity of the city.
    • Each workshop in the city now has its own price.
    • By price, you can determine success workshop.
    • The purchase price of a workshop depends on the prosperity of the city and the current capital of the workshop.
    • You buy a workshop with its current capital, as it is at the moment.
    • The player's selling price for the workshop has been increased to its real value.
    • The player sells his workshop without a markup, because the AI increases the workshop's capital after the purchase.
    • Now it is profitable for the player to buy cheap workshops and sell them after increasing capital.
    • If the workshop is close to bankruptcy (capital less than 5000), then it is profitable for the player to sell it and buy it again.
    • The price for changing production has been reduced to 800 coins, when purchased on a campaign map.
    • You can buy equipment to change production in another city.
    • The price of equipment depends on the prosperity of the city.
    • You can buy cheap equipment in a city with better prosperity for a workshop in another city.
    • Increased passive trading experience when producing products for storage.
    • The experience depends on the player's trading skill level.
    • The storage capacity for workshops has been increased to 12,000.
    • The number of workshops available to the player has been increased.
    • The number of workshops depends on the clan level and the number of cities owned by the player.
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