Please do tell me your ideas on how TW can add armor smithing with the same degree of detail (for all its rights and wrongs) as weapon smithing. It would probably be something like; choose base design material (leather, gambeson, etc.) & culture + (optionally) add extra material over the armor (e.g. chainmail over gambeson, scale over leather) and the armor is created. Or give me your suggestions for crafting bows. They will in the end be choose X wood, composite or longbow, the pull weight of the bow, and done. The truth is Armor and Bow crafting would be so much more boring than weapon smithing due to the inherent limits armor designs and bows have. Just because many people want it doesn't make it a good idea to implement (or devote man hours into).